Buch, Englisch, 153 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 265 g
Reihe: International Series on Computer, Entertainment and Media Technology
Buch, Englisch, 153 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 265 g
Reihe: International Series on Computer, Entertainment and Media Technology
ISBN: 978-3-319-80682-2
Verlag: Springer International Publishing
This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Sozialwissenschaften Psychologie Psychologische Disziplinen Medienpsychologie, Kommunikationspsychologie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Interaktionsdesign für Computerspiele
Weitere Infos & Material
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.