Buch, Englisch, 276 Seiten, Format (B × H): 157 mm x 236 mm, Gewicht: 363 g
A Medium That Demands Our Attention
Buch, Englisch, 276 Seiten, Format (B × H): 157 mm x 236 mm, Gewicht: 363 g
Reihe: Electronic Media Research Series
ISBN: 978-0-8153-7689-7
Verlag: Taylor & Francis Ltd (Sales)
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Table of Contents
Introduction
- The Demanding Nature of Video Game Play by Nicholas D. Bowman
- Video Games and Cognitive Skills by C. Shawn Green
- The Role of Engagement in Facilitating Game-Based Persuasion by Brett Sherrick
- Research on the Emotions Caused by Video Games Demands Integration by Matthew Grizzard and C. Joseph Francemone
- Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play by Danile Possler, Christoph Klimmt and Arthur A. Raney
- Behavioral Demands as Behavioral Affordances in Video Games by Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
- Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney, Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui Taylor
- A Communication Model of Social Demands in Video Games by Jorge Peña
- Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest Scully-Blaker
- Social Demand in Video Games and the Synchronization Theory of Flow by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini
- Explicating the Electricity of eSports: Motivations for Play and Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and Kimberly Bissell
- Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan Abitbol, and Jonathan A. Villarreal
- Development of the Video Game Demand Scale by Nicholas David Bowman, Joseph Wasserman, and Jaime Banks