E-Book, Englisch, 276 Seiten
Bowman Video Games
1. Auflage 2018
ISBN: 978-1-351-23525-9
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
A Medium That Demands Our Attention
E-Book, Englisch, 276 Seiten
Reihe: Electronic Media Research Series
ISBN: 978-1-351-23525-9
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
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Table of Contents
Introduction: BEA 2017 Research Symposium "Video Games: A Medium that Demands Our
Attention"
Chapter 1: Video Games as a Demanding Technology
Chapter 2: Video Games and Cognitive Skills
Chapter 3: The Role of Engagement in Facilitating Games-Based Persuasion
Chapter 4: Video Games as Emotional Demand (Tentative Title)
Chapter 5: Gaming is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation
of Awe during Video Game Play
Chapter 6: Behavioral Demands as Behavioral Affordances in Video Games
Chapter 7: Applying Psychological Theory to In-Game Moral Behaviors Through Developing a
Purpose Made Game
Chapter 8: The Social Demand of Playing Video Games
Chapter 9: Video Games and Tandem Play (Tentative Title)
Chapter 10: Explicating the Electricity of eSports
Chapter 11: Social Demand in Video Games and the Synchronization Theory of Flow
Chapter 12: Twitch and Social Demand (Tentative Title)
Chapter 13: Assessing the Record (Tentative Title)
Bibliography
Appendix A: Summary of Accepted Abstracts from BEA2017 Research Symposium
Appendix B: Twitter hashtag map of #beagames