Buch, Englisch, 244 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 512 g
Reihe: Game Design Deep Dive
Shooters
Buch, Englisch, 244 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 512 g
Reihe: Game Design Deep Dive
ISBN: 978-1-032-58410-2
Verlag: CRC Press
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30-plus-year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.
Key features:
- Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay
- Provides a breakdown of what gunplay is and how to make your FPS design pop
- Draws from examples across the industry
- Examines the design and philosophies that went into many of the best shooters released in the past 30 years
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Acknowledgements
Social Media
Preface
1: Introduction
2: The Beginning of “Boomer Shooters”
3: Basic Shooter Design
4: The Cinematic Era of Shooting
5: The Live Service Shooter Era
6: The Evolution of Shooters
7: The Foundations of a Great Shooter
8: Advanced Shooter Design
9: The Future of Shooters
10: Conclusion
Glossary