Buch, Englisch, 174 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 415 g
Reihe: Game Design Deep Dive
Soulslike
Buch, Englisch, 174 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 415 g
Reihe: Game Design Deep Dive
ISBN: 978-1-032-58439-3
Verlag: CRC Press
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.
- The first book looking at the history of the genre
- A breakdown of both action and RPG design for fans and designers of both
- A lesson on difficulty in games and why harder doesn’t mean better
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Acknowledgments. Preface. 1 Introduction. 2 The Proto Soulslike Era. 3 The Basics of Action Design. 4 Foundations of RPG Design. 5 How From Software Defined Soulslikes. 6 Intro to Soulslikes. 7 A Study of Difficulty. 8 Advanced Soulslike Design. 9 The Future of Soulslikes. 10 Conclusion. Glossary. Index.