E-Book, Englisch, 127 Seiten, eBook
Cai 3D Immersive and Interactive Learning
2013
ISBN: 978-981-4021-90-6
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 127 Seiten, eBook
ISBN: 978-981-4021-90-6
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction to 3D Immersive and Interactive Learning1.1 Introduction1.2 Enabling Technologies for In-depth Learning in 3D Immersive and Interactive Learning Environments1.3 In-depth Learning in Immersive and Interactive Environments1.4 Conclusion2. Use of Virtual-Reality in Teaching and Learning Molecular Biology2.1 Introduction2.2 The Research Design2.3 Results and Discussions2.4 Conclusion3. Effects of Virtual-Reality Elements on Spatial Visualization Skills of Secondary III Students in Singapore3.1 Introduction3.2 Research Design3.3 Sample3.4 Treatment – Virtual-reality Elements3.5 Purdue Spatial Visualization Test 3.6 Conclusion4. The Project Virtual-Reality Campuses4.1 Introduction4.2 Fundamentals of VR Technology4.3 The Design of VR Campuses Project4.4 Project Phase 1 - Development of RVHS VR Campuses4.5 Project Phase 2 - Educational Applications of VR Campuses4.6 Conclusion5. Cultivating STEM Education Through 3D Sabbaticals5.1 Introduction5.2 The Design of 3D Sabbaticals5.3 Case Study5.4 Assessment 5.5 Conclusion 6. A 3D Synergized Discovery and Learning Journey: A Case Study of National Junior College6.1 Introduction 6.2 The 3D Development and its Successes6.3 NJC-KSA International Science Exchange Program6.4 Conclusion7. 3D System for Learning Gains in the Lower Secondary Normal (Technical) Stream7.1 Introduction7.2 Method7.3 Results and Discussions7.4 Conclusion8. Learning Activity System Design for Autistic Children using Virtual Pink Dolphins8.1 Introduction 8.2 Autism Spectrum Disorder8.3 Learning Difficulties with Autistic Children 8.4 Learning Activity System Design for Autistic Children using Virtual Pink Dolphins8.5 VR-enabled Technology using Virtual Pink Dolphins8.6 Conclusion




