Chow Animation, Embodiment, and Digital Media
1. Auflage 2013
ISBN: 978-1-137-28308-5
Verlag: Palgrave Macmillan UK
Format: PDF
Kopierschutz: 1 - PDF Watermark
Human Experience of Technological Liveliness
E-Book, Englisch, 204 Seiten
Reihe: Palgrave Media & Culture Collection
ISBN: 978-1-137-28308-5
Verlag: Palgrave Macmillan UK
Format: PDF
Kopierschutz: 1 - PDF Watermark
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Table of Contents Acknowledgements List of Tables List of Figures List of Abbreviations PART I: INTRODUCTION 1. Technological Liveliness PART II: THEORY 2. The Observer: We See, We Perceive 3. The Body: We Act, We Feel 4. The Mind: We Interpret, We Imagine 5. The Performer: We Improvise, We Create PART III: ANALYSES OF DESIGNS 6. User Interfaces 7. Digital Entertainment 8. Creative Expression 9. Implications References




