Buch, Englisch, 219 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 382 g
New School Game Engines
Buch, Englisch, 219 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 382 g
ISBN: 978-1-4842-2969-9
Verlag: Apress
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
What You Will Learn - Master the concepts and jargon used in game creation for the beginner
- Find the best game development suite for your project
- Make the most out of related graphics and audio production software
- Discover video game marketing essentials
Who This Book Is For
People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: A Good Game
Chapter Goal: Learn about the most successful video games franchises of all time
No of pages: 15
Chapter 2: Game Developer's Battlestation
Chapter Goal: The basics of computer hardware from a developer's perspective
No of pages: 5
Chapter 3: Game Maker's Lexicon – Level One
Chapter Goal: Concepts and jargon used in game creation for the beginner
No of pages 29
Chapter 4: Commercial Game Engines
Chapter Goal: In-depth reviews of commercial tools for game development
No of pages: 60-65
Chapter 5: Freeware Game Engines
Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development
No of pages: 25-30
Chapter 6: Audiovisual Assets
Chapter Goal: Learn the basic concepts behind digital audiovisuals
No of pages: 20
Chapter 7: Business and Marketing
Chapter Goal: The concepts of commerce crucial to the video game industry
No of pages: 14
Chapter 8: A Brief History of Video Games
Chapter Goal: A detailed look at some of the most popular video games
No of pages: 18
Chapter 9: Game Engine Museum
Chapter Goal: A look at historical game engines and related tools (starting from the 1980s)
No of pages: 10
Chapter 10: Game Maker's Lexicon – Level Two
Chapter Goal: Learn some advanced concepts in video game production
No of pages: 20
Chapter 11: The Mostly Codeless -challenge
Chapter Goal: Achieve an attainable challenge which uses the information contained in the book
No of pages: 1