Buch, Englisch, Band 5, 638 Seiten, Kartoniert, Format (B × H): 148 mm x 225 mm, Gewicht: 975 g
On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Buch, Englisch, Band 5, 638 Seiten, Kartoniert, Format (B × H): 148 mm x 225 mm, Gewicht: 975 g
Reihe: Bild und Bit. Studien zur digitalen Medienkultur
ISBN: 978-3-8376-4031-1
Verlag: transcript
Digital games as transmedia works of art – Games as social environments – The aesthetics of play – Digital games in pedagogy – Cineludic aesthetics – Ethics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.