Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problems
Use the A* algorithm, the
deus ex machina
of pathfinding algorithms
Create a mini stealth gameWho This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Cossu
Beginning Game AI with Unity jetzt bestellen!
Zielgruppe
Professional/practitioner
Weitere Infos & Material
Chapter 1: Introduction.- Chapter 2: The Basics.- Chapter 3: Paths and Waypoints.- Chapter 4: Navigation.- Chapter 5: Behaviors.
Sebastiano Cossu
is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book,
Game Development with GameMaker Studio 2
.