E-Book, Englisch, 520 Seiten
Cozzi / Ring 3D Engine Design for Virtual Globes
1. Auflage 2011
ISBN: 978-1-4398-6558-3
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 520 Seiten
ISBN: 978-1-4398-6558-3
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread resource management
- Out-of-core algorithms
- Shader-based renderer design
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction
FUNDAMENTALS
Math Foundations
Renderer Design
Globe Rendering
PRECISION
Vertex Transform Precision
Depth Buffer Precision
VECTOR DATA
Vector Data and Polylines
Polygons
Billboards
Exploiting Parallelism in Resource Preparation
TERRAIN
Terrain Basics
Massive Terrain Rendering
Geometry Clipmapping
Chunked LOD
Appendix: Implementing a Message Queue