Dai | Learn Java with Math | Buch | 978-1-4842-5208-6 | www.sack.de

Buch, Englisch, 231 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 388 g

Dai

Learn Java with Math

Using Fun Projects and Games
1. Auflage 2019
ISBN: 978-1-4842-5208-6
Verlag: Apress

Using Fun Projects and Games

Buch, Englisch, 231 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 388 g

ISBN: 978-1-4842-5208-6
Verlag: Apress


There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. 
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn
  • Explore Java basics
  • Program with Java using fun math-inspired examples
  • Work with Java variables and algorithms
  • Review I/O, loops, and control structures
  • Use projects such as the Wright brothers coin flip game
Who This Book Is For

Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Dai Learn Java with Math jetzt bestellen!

Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Part 1 Java Basic1. Introduction2. Number Basics.- 
3. Java Basics.- 
4. Start Playing With Java.- 
5. Variables.- 
6. First Algorithm.- 
7. Input and Output.- 
8. Errors and Tips.- 
9. Loop structure – For Loop.- 
10. Loop structure – While Loop.- 
11. Control Structure.- 
12. Summary.- 
13. Projects.- 
14. Hints
Part 2 Java Intermediate15. Wright Brothers’ Coin Flip Game.- 16. Pythagorean Triples.- 
17. Strong Typed Programming.- 
18. Conditional Statements.- 
19. Switch Statement.- 
20. Tracing Moving Objects.- 
21. Counting.- 
22. Factorization.- 
23. Exploratory Experimentation of Pi.- 
24. Class Concept – O.O.P. .- 
25. Interface – Total Abstraction.- 
26. Inheritance – Code Reuse.- 27. Encapsulation and Polymorphism.- 
28. Array - a Simple and Efficient Data Structure 
29. Common Pitfalls
30. Design Considerations31. IOU Computation.- 
32. Projects.- 
Appendix A. Java Intermediate Solutions.


Ron Dai is a Microsoft software engineer and a mathematics and computer science instructor for NWSC in Washington. He enjoys teaching computer science using math.



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