E-Book, Englisch, 345 Seiten
Dalton / Schnädelbach / Wiberg Architecture and Interaction
1. Auflage 2016
ISBN: 978-3-319-30028-3
Verlag: Springer Nature Switzerland
Format: PDF
Kopierschutz: 1 - PDF Watermark
Human Computer Interaction in Space and Place
E-Book, Englisch, 345 Seiten
Reihe: Human-Computer Interaction Series
ISBN: 978-3-319-30028-3
Verlag: Springer Nature Switzerland
Format: PDF
Kopierschutz: 1 - PDF Watermark
Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
Autoren/Hrsg.
Weitere Infos & Material
1;Preface;6
2;Contents;8
3;Contributors;10
4;1 Introduction;12
4.1;Space in the Direction of Human Computer Interaction Research;14
4.2;Ubiquitous Computing;15
4.3;Spatial Approaches in Interaction Research;15
4.4;Smart Cities;17
4.5;Directions of Architectural Research;18
4.6;Process of Design;18
4.7;Product of Design;19
4.8;The Collision;21
4.9;Space;21
4.10;Interaction;22
4.11;References;22
5;Part I Interdisciplinary Dialogue;25
5.1;2 Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don't Know It);27
5.1.1;Introduction;28
5.1.2;Building Usability and User Experience;29
5.1.2.1;Reviewing the Existing Usability Models in HCI;29
5.1.2.2;Introducing a Usability Model for Architecture;31
5.1.2.3;From Usability to User Experience;33
5.1.3;A Brief Overview of Human-Computer Interaction Methods Available;35
5.1.3.1;HCI Methods in HCI Practice;35
5.1.3.2;HCI-Like Methods in Architecture;36
5.1.4;Personas;37
5.1.4.1;Case Study: Seattle Public Library;39
5.1.5;Conclusion;41
5.1.6;References;43
5.2;3 What Is It About Space That Is Important in Interaction? …Let's Take the World from a Situated Point of View;46
5.2.1;Introduction;46
5.2.2;Locating Computing (in Buildings) in History;47
5.2.2.1;White Heat of Technology;48
5.2.2.2;Crawling Out of the Computer Room;49
5.2.2.3;Workstation, Worksetting, Workscape;49
5.2.2.4;Walls of Buildings, Eyes of the Skin;51
5.2.2.5;In the City, Interstitial Spaces Between Buildings;52
5.2.3;Workplace Studies;53
5.2.3.1;Theory and Method;53
5.2.3.2;Studying Our Interactions with the Built Form;54
5.2.3.2.1;Setting, Place, Context … More Than a Container;54
5.2.3.2.2;Work … Doing Things;55
5.2.3.2.3;Praxiological Accounting Practices … Lived, Occasioned, Sequential Actions;56
5.2.4;Implications for Design;56
5.2.4.1;Designing Environments with the Place Implications for Computation in Mind;57
5.2.4.2;The Turn to Interaction;57
5.2.5;Conclusion;58
5.2.6;References;59
6;Part II Approaching Interaction in Space;62
6.1;4 Supporting Fluid Transitions in Innovative Learning Spaces: Architectural, Social and Technological Factors;65
6.1.1;Introduction;65
6.1.2;Related Work;66
6.1.2.1;Innovative Learning Spaces;66
6.1.2.1.1;Architectural Layout and Furniture;67
6.1.2.1.2;Technological Infrastructure;68
6.1.2.2;Assessing Innovative Learning Spaces: Understanding Lived Use and Experience;69
6.1.3;Research Methodology;70
6.1.3.1;Analytic Orientation;71
6.1.3.2;Study Methods;71
6.1.3.3;The Three Settings: Dspace, Qspace, Cspace;73
6.1.4;Findings;77
6.1.4.1;Supporting Diverse Activities Within the Same Space;77
6.1.4.2;Supporting Collaboration;80
6.1.4.3;Relaxing and Unwinding;82
6.1.5;Discussion;84
6.1.5.1;The Challenge of the Multi-purpose Agenda: Fluid Transitions;84
6.1.5.2;Supporting Fluid Transitions in Innovative Learning Spaces;86
6.1.5.2.1;Legibility;86
6.1.5.2.2;Legitimacy and Sense of Ownership;87
6.1.5.2.3;Customisation and Appropriation;88
6.1.6;Conclusion and Future Work;88
6.1.7;References;89
6.2;5 Creative Workplace Alchemies: Individual Workspaces and Collaboration Hotspots;92
6.2.1;Introduction;92
6.2.1.1;Architecture Environments and Interaction;94
6.2.1.2;Architectural Space and Large Displays;95
6.2.1.3;Space Syntax to Predict Human Behavior in the Built Environment;96
6.2.1.4;Robotic Architecture Environments and Beyond;98
6.2.1.5;Case Study: A Design Studio Environment;99
6.2.2;Methods: Time-Lapse Data, Space Syntax, and Field Interviews;100
6.2.3;Results;101
6.2.3.1;Overall Studio Time-Lapse Data Overview;101
6.2.3.2;Space Syntax Isovist Analysis and Connectivity Analysis of Whole Studio;103
6.2.3.3;Social Space;104
6.2.3.4;Collaborative Spaces;107
6.2.3.5;Classroom;110
6.2.3.6;Individual Workspaces;113
6.2.4;Summary and Future Work;114
6.2.5;References;116
6.3;6 Getting It Going: Explorations at the Intersection of Moving Bodies, Information Technology and Architecture;119
6.3.1;Introduction;119
6.3.2;First Step: Conceptualizing Moving Bodies;121
6.3.2.1;Mobility and Modernity;121
6.3.2.1.1;The Mechanistic World View;122
6.3.2.1.2;Moving Bodies at the Individual Level;122
6.3.2.2;Moving Bodies in Workspaces;123
6.3.3;Second Step: Experiencing the Real;124
6.3.3.1;Approach -Design Ethnography;126
6.3.3.1.1;Office Workers as “Moving Bodies” in Architectural Spaces;127
6.3.3.2;Implementation and Data Collection;127
6.3.4;Third Step: Designing for Moving Bodies;130
6.3.4.1;Concept and Design;130
6.3.4.2;The Study Plan and Objectives;132
6.3.5;Fourth Step: Comprehending the Experience;134
6.3.5.1;Setting the Field;134
6.3.5.2;Placing the L135
6.3.5.2.1;Ethnographic Notes;136
6.3.5.2.2;Interviews and Quantified Data;137
6.3.6;Conclusion;139
6.3.7;References;140
6.4;7 Measuring Interaction in Workplaces;143
6.4.1;Introduction: Interaction, Space and Architectural Typologies;144
6.4.2;Architecture and Human Interaction;146
6.4.3;Data and Methods;148
6.4.4;Interaction Hotspots, Locations and Patterns;150
6.4.4.1;The Overall Distribution of Interaction;151
6.4.4.2;The Configurational Logic of Interaction;153
6.4.4.3;The Micro-behaviours of Interaction;156
6.4.4.4;The Time-Space Dependency of Interaction;159
6.4.4.5;Overall Patterns and the Problem of Predictability;160
6.4.5;Future Work and Developments in the Field;161
6.4.5.1;Automated Behaviour Tracking;161
6.4.5.2;Implications for HCI;162
6.4.5.3;Implications for Space Syntax;163
6.4.6;References;164
7;Part III Going Abstract About the Concrete;168
7.1;8 Community Is the Message: Viewing Networked Public Displays Through McLuhan's Media Theory;170
7.1.1;Introduction;170
7.1.2;Related Work;172
7.1.3;A Short Introduction to McLuhan's Media Theory;174
7.1.4;“Marshalling” Networked Public Displays;176
7.1.4.1;Figure and Ground: Processes in Public Spaces Amplified by Networked Public Displays;176
7.1.4.2;The Rear-View Mirror of Public Space: The Basic Principles of the Networked Public Displays Medium;180
7.1.4.3;Tetrad or “Four Laws of Media”: The Overall Impact of the Networked Public Displays Medium on Other Media and the Society;182
7.1.5;Conclusion;183
7.1.6;References;185
7.2;9 Embodied Interactions with Adaptive Architecture;188
7.2.1;The Relationship Between Body and Buildings;188
7.2.1.1;Physiological Data: Integrating Human and Building;189
7.2.2;Adaptive Architecture;190
7.2.3;Embodiment;191
7.2.3.1;The 4E Approach;192
7.2.3.1.1;Embodied;192
7.2.3.1.2;Extended;192
7.2.3.1.3;Embedded;192
7.2.3.1.4;Enacted;193
7.2.4;Adaptive Architecture That Engages the Body;194
7.2.4.1;Examples of Embodied Adaptive Architecture;194
7.2.4.1.1;Muscle Tower;195
7.2.4.1.2;Dress Room;196
7.2.4.1.3;SlowFurl;196
7.2.4.1.4;OpenColumns;197
7.2.4.1.5;Breathe;197
7.2.4.1.6;Sonic Cradle;198
7.2.4.1.7;Lungs [the Breather];198
7.2.4.2;Reciprocating Environments;199
7.2.4.2.1;Ada: Intelligent Space;199
7.2.4.2.2;ExoBuilding;199
7.2.4.2.3;Summary of Reciprocal Interactions;200
7.2.4.3;The 4Es: Basis for Interactional Reciprocity;200
7.2.5;Embodied Adaptive Architecture;202
7.2.5.1;Reciprocity Between Buildings and Inhabitants;202
7.2.5.2;Future Challenges;204
7.2.5.2.1;Research Challenge;204
7.2.5.2.2;Professional Challenge;205
7.2.6;Conclusion;205
7.2.7;References;206
8;Part IV Activating Spaces;208
8.1;10 Mapping the Intangible: On Adaptivity and Relational Prototyping in Architectural Design;210
8.1.1;Introduction;211
8.1.2;From Static Architecture to Non-static Architecture;212
8.1.3;Adaptivity in Architecture;214
8.1.3.1;Architecture as an Act;215
8.1.3.2;Four Aspects of Adaptivity;217
8.1.4;Relational Prototyping;221
8.1.4.1;Components in Relational Prototyping;222
8.1.4.1.1;Object: The Prototype;223
8.1.4.1.2;Inhabitant: The Participant;226
8.1.4.1.3;Environment: The Scenario;228
8.1.4.1.4;The Act: Performative Techniques;228
8.1.4.2;The Potential of Relational Prototyping;232
8.1.5;Conclusion;232
8.1.6;References;233
8.2;11 An Interactive Simulation Environment for Adaptive Architectural Systems;235
8.2.1;Introduction;236
8.2.1.1;Opportunities for Adaptive Architectural Systems;236
8.2.1.2;Computational Design Tools for Adaptive Architectural Systems;238
8.2.1.3;Objectives;241
8.2.2;Methodology;242
8.2.2.1;Constructing Hybrid-Reality Simulations for Interactive Design;242
8.2.2.2;Gestural Interactions for Controlling Facade System Behaviors;244
8.2.2.3;Experimentation with User Interactions and Energy Performance;246
8.2.3;Discussion;248
8.2.3.1;Benefits and Challenges with the Hybrid-Reality Simulations;248
8.2.3.2;Ongoing Work: Expanding Audiences and Scales;249
8.2.3.3;Adaptive Architecture: Toward User Empowerment;251
8.2.3.4;Impacts on Materials Science: Criteria for Material Behaviors;252
8.2.3.5;Impacts on Human-Computer-Interaction: A Co-design Research Process;253
8.2.4;References;255
8.3;12 Robotic Building as Physically Built Robotic Environments and Robotically Supported Building Processes;257
8.3.1;Introduction;257
8.3.2;Background;258
8.3.3;Physically Built Robotic Environments;261
8.3.3.1;Spatial Reconfiguration;265
8.3.3.2;Climate Control;267
8.3.4;Numerically Controlled and Robotically Driven Building Processes;270
8.3.5;Conclusion;273
8.3.6;References;275
9;Part V Sights and Manifestations;276
9.1;13 Northern Urban Lights: Emplaced Experiences of Urban Lighting as Digital Augmentation;278
9.1.1;Introduction;278
9.1.2;Research Setting;281
9.1.2.1;Urban Echoes;281
9.1.3;Emplaced Sense Experiences: Theoretical Underpinnings;285
9.1.4;Methods and Materials;288
9.1.5;Analysis;291
9.1.5.1;Sense of Place;291
9.1.5.2;Bodily Rhythms, Control and Intelligent Adaptation;292
9.1.5.3;Digitally Augmented Sense of Place and Identity;293
9.1.5.4;Appropriate Augmentation?;294
9.1.5.5;Ambient Information;295
9.1.5.6;Meaningful Emplaced Experiences;296
9.1.6;Discussion: Towards Interdisciplinary and Emplaced Interaction Design;296
9.1.7;References;298
9.2;14 Reading and Responding to the Digital Footprints of Mobile Visitors;301
9.2.1;Introduction;301
9.2.2;Wander Anywhere;303
9.2.3;Research Method;305
9.2.3.1;Iteration and Refinement;307
9.2.4;Themes: Data, Insights and Responses;308
9.2.4.1;Staging: Expected and Unexpected Entrances;308
9.2.4.2;Orphaned Content and Desire Lines;311
9.2.4.3;Identifying Seams;312
9.2.4.4;Realigning Signifiers;314
9.2.5;Discussion;316
9.2.5.1;Other Opportunities and Concerns;317
9.2.6;Conclusion;319
9.2.7;References;320
9.3;15 On Potential Application of Interaction Design for Placemaking;323
9.3.1;Placemaking;323
9.3.1.1;What Is Involved in Placemaking?;325
9.3.1.2;Disciplines Involved in Placemaking;326
9.3.1.3;Interaction Design as a Potential Contributor to Placemaking;326
9.3.1.4;Limitations of the Projects;328
9.3.2;Interaction Design in Public Spaces: Shared Worlds Research Project;328
9.3.2.1;The Recipe Station: The Milk Market Project;329
9.3.2.1.1;The Setting;329
9.3.2.1.2;The Recipe Station;329
9.3.2.1.3;Designing the Recipe Station;331
9.3.2.1.4;Evaluating the Recipe Station in Use;332
9.3.2.2;The Shannon Portal: The Shannon Airport Project;333
9.3.2.2.1;The Setting;333
9.3.2.2.2;The Shannon Portal;334
9.3.2.2.3;Designing the Shannon Portal;335
9.3.3;Interaction Design in Public Spaces: Student Projects;338
9.3.4;Interaction Design in Public Places: Potential for Placemaking;341
9.3.5;Concluding Remarks;343
9.3.6;References;344




