E-Book, Englisch, Band 5920, 237 Seiten, eBook
Dignum / Bradshaw / Silverman Agents for Games and Simulations
2009
ISBN: 978-3-642-11198-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Trends in Techniques, Concepts and Design
E-Book, Englisch, Band 5920, 237 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-642-11198-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.- Distributed Platform for Large-Scale Agent-Based Simulations.- Two Case Studies for Jazzyk BSM.- A Teamwork Infrastructure for Computer Games with Real-Time Requirements.- The MMOG Layer: MMOG Based on MAS.- Architecture for Affective Social Games.- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities.- Intelligent NPCs for Educational Role Play Game.- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project.- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations.- On Evaluating Agents for Serious Games.- A PDDL-Based Planning Architecture to Support Arcade Game Playing.- Agent-Based Aircraft Control Strategies in a Simulated Environment.- Adaptive Serious Games Using Agent Organizations.- Intelligent Agent Modeling as Serious Game.