Buch, Englisch, 258 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 496 g
A Collection of Applied Lessons
Buch, Englisch, 258 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 496 g
ISBN: 978-0-367-52771-6
Verlag: CRC Press
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.
Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.
This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.
Zielgruppe
Professional Practice & Development and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Credits. Introduction. 1. Unity Fundamentals. 2. Programming Fundamentals. 3. Position of Game Objects in 2D Points on a Coordinate Plane. 4. Distance Right Triangles, Pythagorean Theorem, and the Distance Formula. 5. Field of View Pi and Finding Angles Using SIN, COS, TAN. 6. Simulating Physics in a Virtual World Matrices and Vectors. 7. Sinusoidal Functions Sine and Cosine. 8. Directionality Dot Product. 9. Orthogonal Directionality Cross Product. 10. Reflections Vector Projection and Reflection. Conclusion. Answers to Exercises. Index.




