E-Book, Englisch, 342 Seiten
Ferrone Learning C# by Developing Games with Unity 2019.
4. Auflage 2019
ISBN: 978-1-78953-694-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Code in C# and build 3D games with Unity
E-Book, Englisch, 342 Seiten
ISBN: 978-1-78953-694-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
Weitere Infos & Material
Table of Contents - Getting to Know your Environment
- The Building Blocks of Programming
- Diving into Variables, Types and Methods
- Control Flow and Collection Types
- Working with Classes, Structs and OOP
- Getting Your Hands Dirty with Unity
- Movement, Camera Controls, and Collisions
- Scripting Game Mechanics
- Basic AI and Enemy Behavior
- Revisiting Types, Methods and Classes
- Exploring Generics, Delegates, and Beyond
- The Journey continues