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Ihr Team von Sack Fachmedien
Buch, Englisch, 256 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Games and Play
Playing Behind the Scenes
Buch, Englisch, 256 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Games and Play
ISBN: 978-90-485-6360-9
Verlag: Pallas Publications
The Paratexts of Video Game Production: Playing Behind the Scenes critically examines how the making-of media - from documentaries to concept art - shapes our understanding of videogame development and history, revealing their powerful role in constructing meaning beyond the games themselves.
This book engages with the notion of paratextual play to show how making-of material has increasingly manifested within and even as games themselves, directly affecting the gaming experiences. Through the in-depth analysis of historical and contemporary making-of paratexts of games, the author analyses and demonstrates how the game industry shapes and reshapes itself by remaking and commodifying its own history, inviting players to play with and within it. The chapters discuss multiple types of paratexts such as game magazine, previews and reviews, ‘making-of’ books, special editions and remakes and remasters with a wide array of examples ranging from the earliest days of videogames to current times. Readers will gain critical insights into the meaning-making capacity of these often-overlooked materials and learn to recognize how they shape interpretations of what and why we play.
An essential contribution to the study of paratextuality as one of the key frameworks for studying computer games, this book will appeal to game studies scholars, media and cultural studies researchers, and advanced students exploring videogame production, industry practices, and paratextual theory.
Zielgruppe
Academic
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
Weitere Infos & Material
Acknowledgments
1. Introduction: Playing behind the scenes.
2. Paratextual Play and the Making-Of.
3. The first peek: Previewing the future of gaming.
4. Owning a piece of gaming: The paratexts of special editions.
5. Achievement unlocked: The making-of as part of play.
6. Gamebooks as playthings: The Final Hours interactive storybooks.
7. Making Mario: Shaping franchise history through paratextual play.
8. Remake, remaster, revisit: Paratextually updating game classics.
9. Conclusion.
Bibliogrpahy




