Buch, Englisch, 254 Seiten, Print PDF, Format (B × H): 161 mm x 240 mm, Gewicht: 549 g
Buch, Englisch, 254 Seiten, Print PDF, Format (B × H): 161 mm x 240 mm, Gewicht: 549 g
ISBN: 978-0-19-982617-9
Verlag: ACADEMIC
With Computational Thinking in Sound, veteran educators Gena R. Greher and Jesse M. Heines provide the first book ever written for music fundamentals educators which is devoted specifically to music, sound, and technology. The authors demonstrate how the range of mental tools in computer science - for example, analytical thought, system design, and problem design and solution - can be fruitfully applied to music education, including examples of successful student work.
While technology instruction in music education has traditionally focused on teaching how computers and software work to produce music, Greher and Heines offer context: a clear understanding of how music technology can be structured around a set of learning challenges and tasks of the type common in computer science classrooms. Using a learner-centered approach that emphasizes project-based experiences, the book provides music educators with multiple strategies to explore, create, and solve problems with music and technology in equal parts. It also provides examples of hands-on activities which encourage students, alone and in interdisciplinary groups, to explore the basic principles that underlie today's music technology and which expose them to current multimedia development tools.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Methoden des Lehrens und Lernens
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Geisteswissenschaften Musikwissenschaft Musikinstrumente Instrumentenunterricht & Lernanleitungen
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musiktheorie, Musikästhetik, Kompositionslehre
Weitere Infos & Material
- Acknowledgements
- Preface
- Chapter 1: Computational Thinking in Music Courses: How to Get Artsy Types to Start Thinking like Geeks and Vice Versa
- Chapter 2: Imagination and Creativity: The School Based Paradox
- Chapter 3: Interdisciplinary Teaching and Learning: Two Heads Might Actually Be Better Than One
- Chapter 4: Notation and Representation: Getting Them to Crack the Code
- Chapter 4 Coda
- Chapter 5: Getting Them Started: I Didn't Know You Can Do That With a Computer
- Chapter 6: Platforms and Tools: Anything You Can Do I Can Do Cheaper
- Chapter 7: Logistics: Bit by Bit, Putting It Together
- Chapter 7 Coda
- Chapter 8: Assessment: Making the Grade
- Chapter 8 Coda
- Chapter 9: The Performamatics Model of Sharing and Networking: We're All Connected




