Grootjans | XNA 2.0 Game Programming Recipes | Buch | 978-1-59059-925-9 | sack.de

Buch, Englisch, 648 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1190 g

Grootjans

XNA 2.0 Game Programming Recipes

A Problem-Solution Approach
Corrected , Corr. 4th Printing Auflage
ISBN: 978-1-59059-925-9
Verlag: Apress

A Problem-Solution Approach

Buch, Englisch, 648 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1190 g

ISBN: 978-1-59059-925-9
Verlag: Apress


Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.

XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find an invaluable companion when building games for fun or as commercial products.

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Getting Started with XNA 2.0.- Setting Up Different Camera Modes in Your 3D World.- Working with 2D Images/Textures in XNA 2.0.- Working with Models.- Getting the Most Out of Vertices.- Adding Light to Your Scene in XNA 2.0.- Adding Sounds to Your XNA 2.0 Project.- Networking in XNA 2.0.


Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.



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