Buch, Englisch, 224 Seiten, Format (B × H): 152 mm x 226 mm, Gewicht: 386 g
Buch, Englisch, 224 Seiten, Format (B × H): 152 mm x 226 mm, Gewicht: 386 g
ISBN: 978-1-119-40417-0
Verlag: FOR DUMMIES
CODERS ARE ROCK STARS
Coders are the people who are building the future. You can stake your own claim on the future by learning pro coding techniques. Take a look inside to figure out how and why coders think a bit differently, the basics of building a working application with a professional coding language, and how to test your app to make sure it works. Get a jump on your future as a rock-star coder today!
- See the big picture – get a grip on how pro coders start and finish a project
- Know the code – get your hands on a pro coding language and put it to work
- Make things happen – create a working application you can share with friends
Autoren/Hrsg.
Weitere Infos & Material
Introduction xi
About This Book xi
Foolish Assumptions xii
Icons Used in This Book xii
Where to Go from Here xii
Chapter 1: Getting Started with Java and Processing 1
Getting Started with Processing 2
Save and Reopen Processing Programs 9
Chapter 2: Writing Your First Program 13
Getting to Know the Canvas 14
Calling Methods in Java 21
Creating Variables 23
Chapter 3: Drawing with Code 25
Drawing a Triangle 26
Drawing a Rectangle 30
Drawing a Quadrilateral 32
Drawing an Ellipse 34
Drawing an Arc 36
Creating a Unique Drawing 38
Chapter 4: Adding Color to the Canvas 39
Adding Color to Your Canvas 40
Learning about RGB Values 43
Adding Color to Shapes 45
Chapter 5: Coding Your First Animation 51
Learning about Methods 52
Writing Your First Two Methods 54
Writing Your First Two Original Methods 57
Adding Parameters to Your Method 63
Chapter 6: Allowing User Interaction 67
Moving with the Mouse 68
Interacting with Mouse Clicks 72
Making a Horizontal Slider 74
Working with Conditional Statements 75
Moving Shapes with the Keyboard 79
Chapter 7: Coding Your First Game 85
Creating a Scene 86
Adding a Character to Your Game 90
Adding Movement to Your Videogame 96
Updating the Background 99
Adding Gravity to Your Videogame 101
Making Lava Pits 104
Chapter 8: Making Artificial Intelligence 111
Adding an Enemy to Your Videogame 112
Making the Enemy Move 114
Creating Your Own Java Class 116
Creating a Second Java Class 123
Adding Health to Your Character 128
Giving Your Enemies Collision Detection 131
Chapter 9: Planning Your Ninja Bird Game 135
Making Sense of the Flappy Bird Code 138
Outlining Your Ninja Bird 140
Designing Your Java Classes 141
Chapter 10: Planning Your Ninja Bird Methods 147
Designing Your Setup Method 148
Designing Your Draw Method 151
Designing Your Collision Methods 156
Adding Helper Methods 159
Chapter 11: Coding the Ninja Bird Basics 165
Converting Comments to Code 166
Chapter 12: Coding the Final Ninja Bird Code 191
Adding Randomness to Your Pipes 192
Detecting Collision 194
Keeping Score in Your Game 201
Cleaning Up the Code 208