Hess | Blender Production | E-Book | sack.de
E-Book

E-Book, Englisch, 304 Seiten

Hess Blender Production

Creating Short Animations from Start to Finish
Erscheinungsjahr 2012
ISBN: 978-1-136-14630-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Creating Short Animations from Start to Finish

E-Book, Englisch, 304 Seiten

ISBN: 978-1-136-14630-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen.

Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production.

The associated web site includes the full Blender software kit and a complete short animation work broken down into handy modules that animators can study, learn from, and reuse in their own animated films. The sample project files amount to 100+ MB of cool content, including models, textures, materials, scenes and animation work.

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Zielgruppe


<P>Primary: Independent or Freelance Animators (small studios); Professional Animators (large studios also work Blender into their pipelines); 3D Artists; Hobbyist Animator (Blender is free - easy entry for hobbyists).

Secondary: Animation/3D students, Animation Faculty.

Level: Intermediate</P>


Autoren/Hrsg.


Weitere Infos & Material


At A Glance

Chapter 1: An Overview of the Short Animation Process

Chapter 2: Story

Chapter 3: Setup and Organization

Chapter 4: Storyboarding and the Story Reel

Chapter 5: Character Design

Chapter 6: Libraries

Chapter 7: Rough Sets, Blocking and an Animatic

Chapter 8: Recording Good Sound

Chapter 9: Rigging and Animation Testing

Chapter 10: Character Animation: Blocking and Finishing

Chapter 11: Sound syncing

Chapter 12: Special Effects: Physics, Fluids and Particles

Chapter 13: Final Sets, Backgrounds, Materials and Lighting

Chapter 14: Rendering and Post-Processing

Chapter 15: Editing and Final Output


Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)



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