E-Book, Englisch, 304 Seiten
Hess Blender Production
Erscheinungsjahr 2012
ISBN: 978-1-136-14630-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Creating Short Animations from Start to Finish
E-Book, Englisch, 304 Seiten
ISBN: 978-1-136-14630-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it happen.
Blender expert and author Roland Hess walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production.
The associated web site includes the full Blender software kit and a complete short animation work broken down into handy modules that animators can study, learn from, and reuse in their own animated films. The sample project files amount to 100+ MB of cool content, including models, textures, materials, scenes and animation work.
Zielgruppe
<P>Primary: Independent or Freelance Animators (small studios); Professional Animators (large studios also work Blender into their pipelines); 3D Artists; Hobbyist Animator (Blender is free - easy entry for hobbyists).
Secondary: Animation/3D students, Animation Faculty.
Level: Intermediate</P>
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
At A Glance
Chapter 1: An Overview of the Short Animation Process
Chapter 2: Story
Chapter 3: Setup and Organization
Chapter 4: Storyboarding and the Story Reel
Chapter 5: Character Design
Chapter 6: Libraries
Chapter 7: Rough Sets, Blocking and an Animatic
Chapter 8: Recording Good Sound
Chapter 9: Rigging and Animation Testing
Chapter 10: Character Animation: Blocking and Finishing
Chapter 11: Sound syncing
Chapter 12: Special Effects: Physics, Fluids and Particles
Chapter 13: Final Sets, Backgrounds, Materials and Lighting
Chapter 14: Rendering and Post-Processing
Chapter 15: Editing and Final Output