E-Book, Englisch, 238 Seiten, eBook
Hui / Wagner Creative and Collaborative Learning through Immersion
1. Auflage 2021
ISBN: 978-3-030-72216-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Interdisciplinary and International Perspectives
E-Book, Englisch, 238 Seiten, eBook
Reihe: Creativity in the Twenty First Century
ISBN: 978-3-030-72216-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries. This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Introduction.-
Part 1 Immersive Learning.-
1. Tele-immersion for travelling the Silk Road.-
2. Creative and collaborative practices in virtual and mixed reality immersive environments.-
3. Graphical big data: From Simulation to Immersive Visualization.-
4. Using an immersive virtual environment for interactive teaching and learning: a case study of air cargo logistics.-
5. Immersive Pedagogy for Cultural Heritage / Astrobiology / Anatomy - case studies and evaluation.-
Part 2 Pedagogical Models & Impacts.-
6. A Pedagogy for Immersive Learning-
7. The relationship among simulation based learning, creativity and learning approach in higher education.-
8. Collaborative Learning through Immersion: Assessing the Perceived Learning Effectiveness.-
9. A Flipped Classroom Approach to Encourage Interactivity and Enhance Reflective Higher Order Cognitive Thinking Skills in Students.-
Part 3 Industrial Applications.-
10. Introducing immersive learning into special education settings.-
11. The Design of a full body immersive visualization systems for collaborative learning.-
12. Intergenerational Play around Immersive Video Games.-
Conclusion.




