Buch, Englisch, 172 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 272 g
Buch, Englisch, 172 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 272 g
ISBN: 978-1-138-62646-1
Verlag: A K Peters/CRC Press
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Ch 1 Overviewy. Ch 2 Introduction to Programming. Ch 3 Introduction to Game Engine Architecture. Ch 4 Practical Recipes and Game Magic. Ch 5 Conclusions and Moving Forward




