Kalmpourtzis | Educational Game Design Fundamentals | Buch | 978-1-032-89315-0 | www.sack.de

Buch, Englisch, 350 Seiten, Format (B × H): 178 mm x 254 mm

Kalmpourtzis

Educational Game Design Fundamentals

A Journey to Creating Intrinsically Motivating Learning Experiences
2. Auflage 2026
ISBN: 978-1-032-89315-0
Verlag: Taylor & Francis Ltd

A Journey to Creating Intrinsically Motivating Learning Experiences

Buch, Englisch, 350 Seiten, Format (B × H): 178 mm x 254 mm

ISBN: 978-1-032-89315-0
Verlag: Taylor & Francis Ltd


This book embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. It examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.

This updated new edition includes a wealth of new case studies and perspectives from a diverse global authorship, on a wide range of topics, including: AI in serious games design, the role of Esports in gifted and talented student development, gamified climate change engagement, designing facilitated educational games for the classroom, and much more.

Everybody can become educational game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to instructional designers, education professionals and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Introduction: The Journey Begins, Chapter 1 Designing Learning Experiences, Chapter 2 The Magical Powers of the Game Designer, Chapter 3 Pedagogy and Games, Chapter 4 The Game Core, Chapter 5 Where to Start?, Chapter 6 Let’s Make a Game!, Chapter 7 A Closer Look at Game Mechanics, Chapter 8 Games as Reflection Tools, Chapter 9 Knowing Your Audience, Chapter 10 Story: A First Look, Chapter 11 Game Interfaces, Chapter 12 Game Aesthetics, Chapter 13 Testing and Feedback, Chapter 14 Documenting and Communicating, Chapter 15 The Final Chapter


George Kalmpourtzis is a digital transformation director, learning & development expert and user researcher, who helps organisations adapt to an ever-changing world. He has been founder and director of several European UX and instructional design agencies and has been consulting for several institutions and organisations of the S&P500 and the CAC40. His work spans large-scale change-management, training, and educational initiatives, as well as the design of games for computers, consoles, and virtual and augmented reality.



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