Buch, Englisch, 350 Seiten, Format (B × H): 178 mm x 254 mm
A Journey to Creating Intrinsically Motivating Learning Experiences
Buch, Englisch, 350 Seiten, Format (B × H): 178 mm x 254 mm
ISBN: 978-1-032-89315-0
Verlag: Taylor & Francis Ltd
This book embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. It examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.
This updated new edition includes a wealth of new case studies and perspectives from a diverse global authorship, on a wide range of topics, including: AI in serious games design, the role of Esports in gifted and talented student development, gamified climate change engagement, designing facilitated educational games for the classroom, and much more.
Everybody can become educational game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to instructional designers, education professionals and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction: The Journey Begins, Chapter 1 Designing Learning Experiences, Chapter 2 The Magical Powers of the Game Designer, Chapter 3 Pedagogy and Games, Chapter 4 The Game Core, Chapter 5 Where to Start?, Chapter 6 Let’s Make a Game!, Chapter 7 A Closer Look at Game Mechanics, Chapter 8 Games as Reflection Tools, Chapter 9 Knowing Your Audience, Chapter 10 Story: A First Look, Chapter 11 Game Interfaces, Chapter 12 Game Aesthetics, Chapter 13 Testing and Feedback, Chapter 14 Documenting and Communicating, Chapter 15 The Final Chapter




