With Patterns, Debugging, Unit Testing, and Refactoring
Buch, Englisch, 370 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 1003 g
ISBN: 979-8-8688-0284-3
Verlag: Apress
The Third Edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. eExtreme programming takes a backseat, making way for expanded coverage of the most-crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. Meanwhile, the authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. Finally, a brand-new Chapter – “Software-Aware Development” is added to discuss social emotional learning in the context of building software.
Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With uthor and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding.
What You'll Learn
- Review modern agile methodologies including Scrum and Lean programming
- Leverage the capabilities of modern computer systems with parallel programming
- Work with design patterns to exploit application development best practices
- Use modern tools for development, collaboration, and source code controls
Zielgruppe
Graduate
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction to Software Development.- PART ONE: MODELS AND TEAM PRACTICES.- Chapter 2: Software Process Models.- Chapter 3: Project Management Essentials.- Chapter 4: Ethics and Professional Practice.- Chapter 5: Intellectual Property, Obligations, and Ownership.- Chapter 6: Requirements.- PART TWO: DESIGN PRACTICES.- Chapter 7: Software Architecture.- Chapter 8: Design Principles.- Chapter 9: Structured Design.- Chapter 10: Object-Oriented Overview.- Chapter 11: Object-Oriented Analysis and Design.- Chapter 12: Object-Oriented Design Principles.- Chapter 13: Design Patterns.- Chapter 14:Parallel Programming.- Chapter 15:Parallel; Design Patterns.- PART THREE: CODING PRACTICES.- Chapter 16: Code Construction.- Chapter 17: Debugging.- Chapter 18: Unit Testing.- Chapter 19:P Code Reviews and Inspections.- Chapter 20: Wrapping It All Up.




