Kazakova / Dooley | Software Development, Design, and Coding | Buch | 979-8-8688-0284-3 | www.sack.de

Buch, Englisch, 370 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 1003 g

Kazakova / Dooley

Software Development, Design, and Coding

With Patterns, Debugging, Unit Testing, and Refactoring
Third Auflage
ISBN: 979-8-8688-0284-3
Verlag: Apress

With Patterns, Debugging, Unit Testing, and Refactoring

Buch, Englisch, 370 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 1003 g

ISBN: 979-8-8688-0284-3
Verlag: Apress


Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. 
The Third Edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. eExtreme programming takes a backseat, making way for expanded coverage of the most-crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. Meanwhile, the authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. Finally, a brand-new Chapter – “Software-Aware Development” is added to discuss social emotional learning in the context of building software.

Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With uthor and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding.

What You'll Learn

  • Review modern agile methodologies including Scrum and Lean programming
  • Leverage the capabilities of modern computer systems with parallel programming
  • Work with design patterns to exploit application development best practices
  • Use modern tools for development, collaboration, and source code controls
Who This Book Is ForEarly career software developers, or upper-level students in software engineering courses
Kazakova / Dooley Software Development, Design, and Coding jetzt bestellen!

Zielgruppe


Graduate

Weitere Infos & Material


Chapter 1: Introduction to Software Development.- PART ONE: MODELS AND TEAM PRACTICES.- Chapter 2: Software Process Models.- Chapter 3: Project Management Essentials.- Chapter 4: Ethics and Professional Practice.- Chapter 5: Intellectual Property, Obligations, and Ownership.- Chapter 6: Requirements.- PART TWO: DESIGN PRACTICES.- Chapter 7: Software Architecture.- Chapter 8: Design Principles.- Chapter 9: Structured Design.- Chapter 10: Object-Oriented Overview.- Chapter 11: Object-Oriented Analysis and Design.- Chapter 12: Object-Oriented Design Principles.- Chapter 13: Design Patterns.- Chapter 14:Parallel Programming.- Chapter 15:Parallel; Design Patterns.- PART THREE: CODING PRACTICES.- Chapter 16: Code Construction.- Chapter 17: Debugging.- Chapter 18: Unit Testing.- Chapter 19:P Code Reviews and Inspections.- Chapter 20: Wrapping It All Up.


John F. Dooley is the William and Marilyn Ingersoll Professor of Computer Science at Knox College in Galesburg, Illinois. Before returning to teaching in 2001, Professor Dooley spent nearly 18 years in the software industry as a developer, designer, and manager working for companies such as Bell Telephone Laboratories, McDonnell Douglas, IBM, and Motorola, along with an obligatory stint as head of development at a software startup. He has over two dozen professional journal and conference publications and four books to his credit, along with numerous presentations. He has been a reviewer for the Association for Computing Machinery Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium for the last 36 years and reviews papers for the IEEE Transactions on Education, the ACM Innovation and Technology in Computer Science Education (ITiCSE) Conference, and other professional conference^separate Software Engineering courses at the advanced undergraduate level.Dr. Vera Kazakova is a Computer Science educator and researcher, bringing a fresh perspective to the field through her  expertise in artificial intelligence, experiential learning, and collaborative methodologies. With a PhD in AI focused on nature-inspired computation and currently serving as an Assistant Professor of Computer Science, as well as a visiting scientist at the Institute for Human and Machine Cognition, Dr. Kazakova is deeply entrenched in the ever-evolving needs and practices within CS. Dr. Kazakova teaches introductory programming, AI, and software development courses, while also conducting research in CS Education, Cybersecurity, and Social Computing. She has coined the term "Soft-Aware Development" encapsulating a holistic approach for building Software, building stakeholder relationships, and building up each developer along the way. An ardent proponent of experiential learning and agile methodologies, Dr. Kazakova champions a multi-sprint learning architecture that enables students to adapt and iterate, fostering a shared environment of continuous growth. Her passion for collaboration, from simplistic autonomous agents to human developers and members of large online communities, sets her apart as an advocate for a more interconnected, empathetic, and empowering approach to CS research and software development. 



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