E-Book, Englisch, 513 Seiten, eBook
Dooley / Kazakova Software Development, Design and Coding
Third Auflage
ISBN: 979-8-8688-0285-0
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
With Patterns, Debugging, Unit Testing, and Refactoring
E-Book, Englisch, 513 Seiten, eBook
ISBN: 979-8-8688-0285-0
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The Third Edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. eExtreme programming takes a backseat, making way for expanded coverage of the most-crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. Meanwhile, the authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. Finally, a brand-new Chapter – “Software-Aware Development” is added to discuss social emotional learning in the context of building software.
Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With uthor and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding.
What You'll Learn
- Review modern agile methodologies including Scrum and Lean programming
- Leverage the capabilities of modern computer systems with parallel programming
- Work with design patterns to exploit application development best practices
- Use modern tools for development, collaboration, and source code controls
Zielgruppe
Graduate
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: Introduction to Software DevelopmentPART ONE: MODELS AND TEAM PRACTICESChapter 2: Software Process ModelsChapter 3: Project Management EssentialsChapter 4: RequirementsPART TWO: DESIGN PRACTICESChapter 5: Software ArchitectureChapter 6: Design PrinciplesChapter 7: Structured DesignChapter 8: Object-Oriented OverviewChapter 9: Object-Oriented Analysis and DesignChapter 10: Object-Oriented Design PrinciplesChapter 11: Design PatternsChapter 12: Parallel ProgrammingChapter 13: Parallel Design PatternsPART THREE: CODING PRACTICESChapter 14: Code ConstructionChapter 15: DebuggingChapter 16: Unit TestingChapter 17: Code Reviews and InspectionsPART FOUR: ETHICS AND SOFT-AWARE DEVELOPMENTChapter 18: Ethics and Professional PracticeChapter 19: Soft-Aware Development: Social Emotional Learning in theContext of Building SoftwareChapter 20: Wrapping It all Up




