Games Programming for the Absolute Beginner
Buch, Englisch, 278 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 5743 g
ISBN: 978-1-4842-2522-6
Verlag: Apress
What You'll Learn
- Program computer games from scratch with BlitzMax
- Produce high-quality arcade games with sound and graphics
- Utilize the power of OpenGL to create fantastic 3D effects
Who This Book Is For
Those new to game programming and those new to BlitzMax.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Computer System.- 2. How BlitzMax Works.- 3. BlitzMax IDE.- 4. Programming 101.- 5. The Great Escape.- 6. Reusing Code with Functions.- 7. Using the File System.- 8. Tank Attack: The Second Game.- 9. OOP.- 10. Project File Management.- 11. Graphics.- 12. User Input.- 13. Keyboard Input.- 14. Joystick.- 15. Common Input Routine.- 16. Collision Detection.- 17. OpenGL Special Effects.- 18. Paratrooper: Retro Involved.- 19. Sound Effects and Audio.- 20. Putting it All Together.- 21. Game Design.- 22. Storyboarding.- 23. Project Management.- A. Appendices.




