Buch, Englisch, 260 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 365 g
Buch, Englisch, 260 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 365 g
Reihe: Routledge Advances in Game Studies
ISBN: 978-1-138-54897-8
Verlag: Routledge
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Psychologie Allgemeine Psychologie Sozialpsychologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
Weitere Infos & Material
1. Rising Social Concerns of Online Gaming 2. What is Social Competence? 3. Social Implications of Online Video Game Involvement 4. Social Goals, Social Skills, and Online Video Game Involvement 5. Social Skills and Video Game Involvement: A Replication 6. Social Skills, Insecure Attachment, and Video Game Involvement 7. Research Findings and Implications 8. Sociability and Online Video Games: What We Know Now