Buch, Englisch, 240 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 4044 g
From Design to Realization
Buch, Englisch, 240 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 4044 g
ISBN: 978-1-4842-2783-1
Verlag: Apress
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.
What You'll Learn - Create complete functional games using the Construct 2 game engine
- Understand general logical structures underlying video game programs
- Use practical game design advice (such as visual feedback and gameplay balancing)
- Understand programming concepts useful throughout computer science
Who This Book Is For
Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuringangles, and applying formulas)
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
Weitere Infos & Material
Chapter 1: Getting Started with Construct 2.- Chapter 2: Starfish Collector.- Chapter 3: Space Rocks.- Chapter 4: Cleanup Challenge.- Chapter 5: Adding Polish to your Game.- Chapter 6: Plane Dodger.- Chapter 7: Racecar 500.- Chapter 8: Rectangle Destroyer.- Chapter 9: Spell Shooter.- Chapter 10: Airplane Assault.- Chapter 11: Tower Defenders.- Chapter 12: Maze Runman.- Chapter 13: Jumping Jack.- Chapter 14: Treasure Chest.- Chapter 15: The Journey Continues.- Appendix A: Game Design Documentation.




