- Neu
Meinel / Di Mascio / du Boulay Computer Supported Education
Erscheinungsjahr 2026
ISBN: 978-3-032-39103-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
17th International Conference, CSEDU 2025, Porto, Portugal, April 1–3, 2025, Revised Selected Papers, Part I
E-Book, Englisch, 482 Seiten
Reihe: Education
ISBN: 978-3-032-39103-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book constitutes the revised selected papers from the 17th International Conference on Computer Supported Education, CSEDU 2025, held in Porto, Portugal, during April 1–3, 2025.
The 20 full papers and 19 short papers included in this book were carefully reviewed and selected from 245 submissions.This book offer a valuable overview of the most recent developments and research directions in Computer Supported Education.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
.- Contrasting Affective Sequence Patterns in Collaborative Problem Solving: Insights from High- and Low-Performing Groups.
.- The Remote Virtual Computer Networks Labs: On the Concept and Development of a Browser-Based Software as a Service Computer Networks Lab.
.- From Training to Teaching: Evaluating Pilot Educational Robots Regional Integration in Upper Austrian Primary and Secondary Education.
.- From Ecological Intention to Digital Action: How Implementation Intention (SSBC) Influences the Acceptance of an e-Learning Platform.
.- Haptics in Cognition: Disruptor or Enabler of Memory?.
.- From Awareness to Action: Designing Targeted AI Training Modules Based on Faculty Needs in Higher Education.
.- Personal Learning Environments on a National Scale: Experiences from the Development of a Reference Prototype.
.- Integrating Network Visualization and GPT-4 in an Adaptive Kanji Learning Tool.
.- Citizen Science Inquiry:participation and democritisation.
.- Reimagining Writing Pedagogy with ChatGPT: Expanding Pedagogical Possibilities and Learning Outcomes.
.- Between Scientific Complexity and Misinformation: The Role of ChatGPT in Climate Communication.
.- European Digital Credentials in Non-Formal Education: More than Badges, Towards Better Acceptance.
.- Haphazard Notes: An Overview on Note-Taking Practises, Teaching and Training in Academia.
.- The Hack4CBL Framework: A Challenge-Based Learning Approach for Multidisciplinary Hackathons in Higher Education.
.- Supporting Educators in Building Algorithm Design Tests for Novice Programmers.
.- Preparing Citizens to Access Digital Public Services: A Virtual Reality Serious Game.
.- Perceptions and Experiences on Teaching and Learning of a Experimental HCI Course Focusing on Collaborative Practices.
.- A Shift in Mindset? Assessing the Impact of an Computer Science Program on Primary School Teachers.
.- Motivation Without Overload: Adaptive Gamification with gAmIcode for Non-Technical Web Development Learners.
.- Adaptive Feedback and Progress Monitoring in MatematiX: Facilitating Customized Mathematics Education through Serious Games.
.- Enhancing the Data Science Competency Framework for the Era of Generative AI.




