Nesteruk | Design Patterns in Modern C++ | Buch | 978-1-4842-3602-4 | www.sack.de

Buch, Englisch, 314 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 5037 g

Nesteruk

Design Patterns in Modern C++

Reusable Approaches for Object-Oriented Software Design
1. Auflage 2018
ISBN: 978-1-4842-3602-4
Verlag: Apress

Reusable Approaches for Object-Oriented Software Design

Buch, Englisch, 314 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 5037 g

ISBN: 978-1-4842-3602-4
Verlag: Apress


Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.
Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
- Apply design patterns to modern C++ programming

- Use creational patterns of builder, factories, prototype and singleton

- Implement structural patterns such as adapter, bridge, decorator, facade and more

- Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more

- Apply functional design patterns such as Monad and more

Who This Book Is For
Those with at least some prior programming experience, especially in C++.

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Autoren/Hrsg.


Weitere Infos & Material


1. Introduction

Part I: Creational Patterns

2. Builder

3. Factories

4. Prototype

5. Singleton

Part II: Structural Patterns

6. Adapter

7. Bridge

8. Composite

9. Decorator

10. Façade

11. Flyweight

12. Proxy

Part III: Behavioral Patterns

13. Chain of Responsibility

14. Command

15. Interpreter

16. Iterator

17. Mediator

18. Null Object

19. Observer

20. State

21. Strategy

22. Template Method

23. Visitor

24. Maybe Monad

Part IV: Appendix

25. Appendix A: Functional Design Patterns


Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.



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