Reusable Approaches for Object-Oriented Software Design
Buch, Englisch, 386 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 604 g
ISBN: 978-1-4842-7294-7
Verlag: Apress
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.
Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
- Use creational patterns such as builder, factories, prototype and singleton
- Implement structural patterns such as adapter, bridge, decorator, facade and more
- Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
- Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
Weitere Infos & Material
1. Introduction.- Pt I Creational Patterns.- 2. Builder.- 3. Factories.- 4. Prototype.- 5. Singleton.- Pt II Structural Patterns.- 6. Adapter.- 7. Bridge.- 8. Composite.- 9. Decorator.- 10. Façade.- 11. Flyweight.- 12. Proxy.- Pt III Behavioral Patterns.- 13. Chain of Responsibility.- 14. Command.- 15. Interpreter.- 16. Iterator.- 17. Mediator.- 18. Memento.- 19. Null Object.- 20. Observer.- 21. State.- 22. Strategy.- 23. Template Method.- 24. Visitor.