O'Neill | Digital Character Development | E-Book | sack.de
E-Book

E-Book, Englisch, 332 Seiten

O'Neill Digital Character Development

Theory and Practice, Second Edition
2. Auflage 2015
ISBN: 978-1-4822-5078-7
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Theory and Practice, Second Edition

E-Book, Englisch, 332 Seiten

ISBN: 978-1-4822-5078-7
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.

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Autoren/Hrsg.


Weitere Infos & Material


An Introduction to Digital Characters. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin, Associate Professor and Department Head Department of Visualization, College of Architecture, Texas A&M University. Character Technology and Code. Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer, Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland, Character Technical Director, Consultant. Motion Systems. Interview: Cara Malek, Character Technology Body Lead, Dream- Works Animation. Deformation Systems. Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation. Face Setup. Interview: Nico Scapel, Creative Director, faceshift. Rig Synthesis. Interview: Stephen Mann, Senior Character Technical Director, Charlex. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation. Motion Capture. Interview: Brad Clark, Character Technical Director, Consultant. Procedural Animation. Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie. Conclusions. The Frontiers of Digital Character Development.



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