Buch, Englisch, 238 Seiten, Format (B × H): 156 mm x 234 mm
Buch, Englisch, 238 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-041-15351-1
Verlag: Taylor & Francis Ltd
This book is a unique exploration designed for both philosophers and Baduk (Go, Weiqi) players, bridging two worlds that rarely intersect. AlphaGo, the groundbreaking AI, has been both a challenge and a revelation for these communities. As someone who belongs to both groups, the author feels a profound responsibility to connect them and share insights that resonate across disciplines.
In Part I, readers will journey through the author’s personal struggle to understand human reasoning, shaped by his experiences with Baduk before the advent of AlphaGo. Part II delves into the author’s response to AlphaGo’s transformative challenge, offering a firsthand account of grappling with its implications. Finally, Part III presents reflections on abductive cognition, a concept that holds the key to understanding human and AI interaction.
AlphaGo stands as a symbol of the AI era – a time when artificial intelligence permeates every aspect of our lives. Go players, uniquely positioned as pioneers in human–AI coexistence, offer invaluable lessons for navigating this new reality. As we confront critical challenges in AI, such as explainability, we must embrace abductive cognition and enthymematic interaction, concepts deeply embedded in the game of Go.
This book is not just for philosophers or Go players – it is for anyone seeking to understand the profound implications of AI on human thought, interaction, and the future of our species.
Zielgruppe
General and Postgraduate
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Maschinelles Lernen
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken
Weitere Infos & Material
Chapter 1 Introduction
PART I Before AlphaGo
Chapter 2 Abduction and Thought Experiment in Baduk
Chapter 3 Counterfactual Reasoning in Baduk: A Preliminary Survey
Chapter 4 Belief Revision in Baduk: A Preliminary Discussion
PART II After AlphaGo
Chapter 5 Enthymematic Interaction in Baduk
Chapter 6 When Is a Strategy in Games?
Chapter 7 AlphaGo’s Decision Making
With S. Kim, G. Kim, and J. Kim
Chapter 8 How to Make AlphaGo’s Children Explainable?
PART III Beyond AlphaGo
Chapter 9 What Proto-Logic Could Not Be
Chapter 10 On Abducing the Axioms of Mathematics
Epilogue




