Buch, Englisch, 248 Seiten, Format (B × H): 156 mm x 234 mm
Buch, Englisch, 248 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-041-15351-1
Verlag: Taylor & Francis Ltd
This book is a unique exploration designed for both philosophers and Baduk (Go, Weiqi) players, bridging two worlds that rarely intersect. AlphaGo, the groundbreaking AI, has been both a challenge and a revelation for these communities. As someone who belongs to both groups, the author feels a profound responsibility to connect them and share insights that resonate across disciplines.
In Part 1, readers will journey through the author’s personal struggle to understand human reasoning, shaped by his experiences with Baduk before the advent of AlphaGo. Part 2 delves into the author’s response to AlphaGo’s transformative challenge, offering a firsthand account of grappling with its implications. Finally, Part 3 presents reflections on abductive cognition, a concept that holds the key to understanding human and AI interaction.
AlphaGo stands as a symbol of the AI era—a time when artificial intelligence permeates every aspect of our lives. Go players, uniquely positioned as pioneers in human-AI coexistence, offer invaluable lessons for navigating this new reality. As we confront critical challenges in AI, such as explainability, we must embrace abductive cognition and enthymematic interaction, concepts deeply embedded in the game of Go.
This book is not just for philosophers or Go players—it is for anyone seeking to understand the profound implications of AI on human thought, interaction, and the future of our species.
Zielgruppe
General and Postgraduate
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Maschinelles Lernen
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
1. Introduction Part 1: Before AlphaGo 2. Abduction and Thought Experiment in Baduk 3. Counterfactual Reasoning in Baduk: A Preliminary Survey 4. Belief Revision in Baduk: A Preliminary Discussion Part 2: After AlphaGo 5. Enthymematic Interaction in Baduk 6. When Is a Strategy in Games? 7. AlphaGo’s Decision Making 8. How to Make AlphaGo’s Children Explainable Part 3: Beyond AlphaGo 9. What Proto-logic could not be 10. On Abducing the Axioms of Mathematics Epilogue