E-Book, Englisch, 312 Seiten
Quick Learn to Code with Games
1. Auflage 2015
ISBN: 978-1-4987-0469-4
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 312 Seiten
ISBN: 978-1-4987-0469-4
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
With this practical, applied approach to learning programming readers can easily grasp foundational programming concepts by solving practical, relevant problems in a game development context. The foundational technical content, such as data types, variables, functions, and arrays, are covered from this unique problem-solving approach. Readers will use techniques like pseudocode and process mapping to formulate a solution without the need to type anything into a computer. They will then convert the solution into executable code. This allows readers to exercise the problem-solving process distinctly from the syntax and technical issues associated with programming on a computer.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Our Hero is Trapped! Solving problems. Coder's Approach 1: Pseudocode. Coder's Approach 2: Process Mapping. The Hero's Journey. The Hero's Destiny. The Hero's Friends. The Battle Begins. Challenging the Villain. Appendix.




