Rabin | Game AI Pro 3 | Buch | 978-1-4987-4258-0 | www.sack.de

Buch, Englisch, 540 Seiten, Format (B × H): 195 mm x 241 mm, Gewicht: 1150 g

Rabin

Game AI Pro 3

Collected Wisdom of Game AI Professionals
1. Auflage 2017
ISBN: 978-1-4987-4258-0
Verlag: CRC Press

Collected Wisdom of Game AI Professionals

Buch, Englisch, 540 Seiten, Format (B × H): 195 mm x 241 mm, Gewicht: 1150 g

ISBN: 978-1-4987-4258-0
Verlag: CRC Press


Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES

- Contains 42 chapters from 50 of the game industry’s top developers and researchers.

- Provides real-life case studies of game AI in published commercial games.

- Covers a wide range of AI in games, with topics applicable to almost any game.

- Includes downloadable demos and/or source code, available at http://www.gameaipro.com

SECTION EDITORS

Neil Kirby General Wisdom

Alex Champandard Architecture

Nathan Sturtevant Movement and Pathfinding

Damian Isla Character Behavior

Kevin Dill Tactics and Strategy; Odds and Ends

Rabin Game AI Pro 3 jetzt bestellen!

Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters


Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.



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