E-Book, Englisch, Format (B × H): 152 mm x 229 mm
Rombes Cinema in the Digital Age
2. Auflage 2019
ISBN: 978-0-231-85118-3
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, Format (B × H): 152 mm x 229 mm
ISBN: 978-0-231-85118-3
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This updated edition of Cinema in the Digital Age takes a fresh look at the state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image and examines how recent films have disguised and erased their digital foundations.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmgeschichte
Weitere Infos & Material
Acknowledgments
Preface to the Revised Edition
Preface
1. Accelerationism
2. The Adorno Paradox
3. Against Method
4. Analog/Digital Splice
5. Blood, Simple
6. Boredom and Analog Nostalgia
7. The Digital Spectacular
8. Disposable Aesthetics
9. DV Humanism
10. Filmless Films
11. Frame Dragging
12. The Ideology of the Long Take
13. Image/Text
14. Incompleteness
15. Interfaces
16. iPod Experiment
17. Ironic Mode
18. Looking at Yourself Looking: Avatar as Spectator
19. The Lost Underground
20. Love in the Time of Fragments
21. Media as Its Own Theory
22. Mobile Viewing
23. Moving Space in the Frame, and a Note on Film Theory
24. Natural Time
25. Nonlinear
26. Paranormal Activity 2
27. Pausing
28. Punk
29. Realism
30. Real Time
31. The Real You
32. The Reality Industrial Complex
33. Remainders
34. Sampling
35. Secondary Becomes Primary
36. Self-Deconstructing Narratives
37. Shaky Camera
38. Shoot!
39. Simultaneous Cinema
40. Small Screens
41. Target Video
42. Time, Memory
43. Time-Shifting
44. Timesis: Skimming and Skipping
45. Undirected Films
46. Viewer Participation
47. Virtual Humanism: Part 1
48. Virtual Humanism: Part 2
49. Visible Language, Spring 1977
50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
Filmography
Bibliography