Schniz Genre And Video Game
Erscheinungsjahr 2025
ISBN: 978-3-658-46796-8
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Introduction To An Impossible Taxonomy
E-Book, Englisch, 138 Seiten
ISBN: 978-3-658-46796-8
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.
Zielgruppe
Graduate
Autoren/Hrsg.
Weitere Infos & Material
Introduction:The video game. An objet ambgu.- Early genre models.- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice).- Follow-up.




