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E-Book

E-Book, Englisch, 398 Seiten

Reihe: Human-Computer Interaction Series

Seffah / Karat / Vanderdonckt Human-Centered Software Engineering

Software Engineering Models, Patterns and Architectures for HCI
1. Auflage 2009
ISBN: 978-1-84800-907-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark

Software Engineering Models, Patterns and Architectures for HCI

E-Book, Englisch, 398 Seiten

Reihe: Human-Computer Interaction Series

ISBN: 978-1-84800-907-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark



Activity theory is a way of describing and characterizing the structure of human - tivity of all kinds. First introduced by Russian psychologists Rubinshtein, Leontiev, and Vigotsky in the early part of the last century, activity theory has more recently gained increasing attention among interaction designers and others in the hum- computer interaction and usability communities (see, for example, Gay and H- brooke, 2004). Interest was given a signi?cant boost when Donald Norman suggested activity-theory and activity-centered design as antidotes to some of the putative ills of 'human-centered design' (Norman, 2005). Norman, who has been credited with coining the phrase 'user-centered design,' suggested that too much attention focused on human users may be harmful, that to design better tools designers need to focus not so much on users as on the activities in which users are engaged and the tasks they seek to perform within those activities. Although many researchers and practitioners claim to have used or been in?uenced by activity theory in their work (see, for example, Nardi, 1996), it is often dif?cult to trace precisely where or how the results have actually been shaped by activity theory. Inmanycases, evendetailedcasestudiesreportresultsthatseemonlydistantlyrelated, if at all, to the use of activity theory. Contributing to the lack of precise and traceable impact is that activity theory, - spite its name, is not truly a formal and proper theory.

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Weitere Infos & Material


1;Contents;6
2;List of Figures;11
3;List of Tables;17
4;Contributing Authors;20
5;1 Human-Centered Software Engineering: Software Engineering Architectures, Patterns, and Models for Human Computer Interaction;29
5.1;1.1 SCOPE;29
5.2;1.2 SPECIFIC OBJECTIVES OF THE CHISE VOLUME II;30
5.3;1.3 OVERVIEW;30
5.4;1.4 CHAPTER SUMMARIES;31
6;I User Experiences, Usability Requirements, and Design;35
6.1;2 WHAT DRIVES SOFTWARE DEVELOPMENT: BRIDGING THE GAP BETWEEN SOFTWARE AND USABILITY ENGINEERING;36
6.1.1;2.1 INTRODUCTION;36
6.1.2;2.2 USE CASE DRIVEN SOFTWARE DEVELOPMENT;38
6.1.3;2.3 ARCHITECTURE CENTRIC;41
6.1.4;2.4 FROM ESSENTIAL USE CASES TO THE CONCEPTUAL ARCHITECTURE;44
6.1.5;2.5 TOOL ISSUES;47
6.1.6;2.6 CONCLUSION;50
6.2;3 HUMAN ACTIVITY MODELING: TOWARD A PRAGMATIC INTEGRATION OF ACTIVITY THEORY AND USAGE-CENTERED DESIGN;53
6.2.1;3.1 INTRODUCTION;54
6.2.2;3.2 ACTIVITY THEORY;55
6.2.3;3.3 USAGE-CENTERED DESIGN;57
6.2.4;3.4 TOWARD INTEGRATION;59
6.2.5;3.5 HUMAN ACTIVITY MODELING;61
6.2.6;3.6 DESIGN IMPLICATIONS;69
6.2.7;3.7 PROCESS IMPLICATIONS;70
6.2.8;3.8 APPLICATION;71
6.2.9;3.9 DISCUSSION;73
6.3;4 A USER-CENTERED FRAMEWORK FOR DERIVING A CONCEPTUAL DESIGN FROM USER EXPERIENCES: LEVERAGING PERSONAS AND PATTERNS TO CREATE USABLE DESIGNS;78
6.3.1;4.1 INTRODUCTION;79
6.3.2;4.2 A FIRST LOOK AT THE PROPOSED FRAMEWORK;80
6.3.3;4.3 MODELING USER EXPERIENCES WITH PERSONAS;81
6.3.4;4.4 CREATING A CONCEPTUAL DESIGN USING PATTERNS;82
6.3.5;4.5 AN ILLUSTRATIVE CASE STUDY;86
6.3.6;4.6 A DETAILED DESCRIPTION OF UX-PROCESS;95
6.3.7;4.7 FURTHER INVESTIGATION: THE P2P MAPPER TOOL;99
6.3.8;4.8 CONCLUSION;101
6.3.9;References;104
6.4;5 XML-BASED TOOLS FOR CREATING, MAPPING, AND TRANSFORMING USABILITY ENGINEERING REQUIREMENTS;107
6.4.1;5.1 INTRODUCTION;107
6.4.2;5.2 TOOLSET OVERVIEW;109
6.4.3;5.3 USING XML TO STRUCTURE UE SPECIFICATIONS;113
6.4.4;5.4 MAPPING BETWEEN XML-BASED UE AND SE SPECIFICATIONS;116
6.4.5;5.5 TRANSLATING BETWEEN XML-BASED UE REQUIREMENTS INTO SE SPECIFICATIONS;123
6.4.6;5.6 CONCLUSION;126
7;II Modeling and Model-Driven Engineering;129
7.1;6 MULTIPATH TRANSFORMATIONAL DEVELOPMENT OF USER INTERFACES WITH GRAPH TRANSFORMATIONS;130
7.1.1;6.1 INTRODUCTION;131
7.1.2;6.2 RELATED WORK;133
7.1.3;6.3 EXPRESSING THE UI DEVELOPMENT CYCLE WITH GRAPH TRANSFORMATIONS;134
7.1.4;6.4 DEVELOPMENT PATHS;141
7.1.5;6.5 CONCLUSION;157
7.2;7 HUMAN-CENTERED ENGINEERING OF INTERACTIVE SYSTEMS WITH THE USER INTERFACE MARKUP LANGUAGE;162
7.2.1;7.1 INTRODUCTION;163
7.2.2;7.2 UIML: AN OVERVIEW;164
7.2.3;7.3 TOOLS FOR AND EXTENSIONS OF UIML;171
7.2.4;7.4 IMPROVEMENTS TO UIML FOR VERSION 4.0;179
7.2.5;7.5 UIML-RELATED STANDARDS;189
7.2.6;7.6 CONCLUSION;192
7.3;8 MEGAMODELING AND METAMODEL-DRIVEN ENGINEERING FOR PLASTIC USER INTERFACES: MEGA-UI;195
7.3.1;8.1 INTRODUCTION;196
7.3.2;8.2 PLASTICITY: CASE STUDY AND ENGINEERING ISSUES;197
7.3.3;8.3 MODELING, METAMODELING, AND MEGAMODELING;204
7.3.4;8.4 MDE FOR PLASTICITY;212
7.3.5;8.5 CONCLUSION AND PERSPECTIVES;218
7.4;9 CAUSE AND EFFECT IN USER INTERFACE DEVELOPMENT;223
7.4.1;9.1 INTRODUCTION;223
7.4.2;9.2 RESEARCH STUDY;227
7.4.3;9.3 ELICITING NEEDS AND CONTEXT;231
7.4.4;9.4 DESIGN;232
7.4.5;9.5 EVALUATION IN CONTEXT;236
7.4.6;9.7 CONCLUSION;240
8;III Interactive Systems Architectures;245
8.1;10 FROM USER INTERFACE USABILITY TO THE OVERALL USABILITY OF INTERACTIVE SYSTEMS: ADDING USABILITY IN SYSTEM ARCHITECTURE;246
8.1.1;10.1 INTRODUCTION;247
8.1.2;10.2 BACKGROUND AND RELATED WORK;248
8.1.3;10.3 IDENTIFYING AND CATEGORIZING TYPICAL SCENARIOS;249
8.1.4;10.4 PATTERNS AS SOLUTIONS TO THE PROBLEMS DOCUMENTED AS SCENARIOS;251
8.1.5;10.5 MODELING CAUSE-EFFECT RELATIONSHIPS BETWEEN SOFTWARE ELEMENTS AND USABILITY;258
8.1.6;10.6 CONCLUSION AND FUTURE INVESTIGATIONS;263
8.2;11 TOWARD A REFINED PARADIGM FOR ARCHITECTING USABLE SYSTEMS;265
8.2.1;11.1 INTRODUCTION;265
8.2.2;11.2 AN OVERVIEW OF PREVIOUS WORK;266
8.2.3;11.3 USABILITY AT THE REQUIREMENTS DEFINITION STAGE;268
8.2.4;11.4 USABILITY-CENTERED SOFTWARE DEVELOPMENT PROCESS;271
8.2.5;11.5 CONCLUSION;273
8.3;12 TRACE-BASED USABILITY EVALUATION USING ASPECT-ORIENTED PROGRAMMING AND AGENT-BASED SOFTWARE ARCHITECTURE;276
8.3.1;12.1 INTRODUCTION;276
8.3.2;12.2 FIRST APPROACH FOR EARLY USABILITY EVALUATION: INJECTION OF THE MECHANISM OF TRACES BY ASPECT-ORIENTED PROGRAMMING;277
8.3.3;12.3 SECOND APPROACH: INTERACTIVE AGENT-BASED ARCHITECTURE AND EVALUATION MODULE;282
8.3.4;12.4 TOWARDS AN ASSISTANCE SYSTEM FOR THE EVALUATION OF AGENT-BASED INTERACTIVE SYSTEMS;285
8.3.5;12.5 COMPARISON BETWEEN THE TWO APPROACHES;287
8.3.6;12.6 CONCLUSION;292
8.4;13 ACHIEVING USABILITY OF ADAPTABLE SOFTWARE: THE AMF-BASED APPROACH;296
8.4.1;13.1 INTRODUCTION;296
8.4.2;13.2 STATE-OF-THE-ART;297
8.4.3;13.3 AMF AND ITS RELATIONSHIPS WITH OTHER MODELS;300
8.4.4;13.4 A METHOD FOR DESIGNING ADAPTABLE APPLICATIONS;308
8.4.5;13.5 FUTURE DEVELOPMENTS AND CONCLUSION;313
9;IV Reengineering, Reverse Engineering, and Refactoring;317
9.1;14 THE GAINS DESIGN PROCESS: HOW TO DO STRUCTURED DESIGN OF USER INTERFACES IN ANY SOFTWARE ENVIRONMENT;318
9.1.1;14.1 THE COSTS OF CHANGING USER INTERFACES;319
9.1.2;14.2 OVERVIEW OF THE GAINS PROCESS;321
9.1.3;14.3 OVERVIEW OF XP’S PLANNING LEVELS;322
9.1.4;14.4 EVALUATIONS OF USABILITY;330
9.1.5;14.5 DIFFICULTIES WITH TWO XP ASSUMPTIONS;331
9.1.6;14.6 CONCLUSIONS;331
9.2;15 LEGACY SYSTEMS INTERACTION REENGINEERING;333
9.2.1;15.1 INTRODUCTION;334
9.2.2;15.2 MOTIVATION FOR INTERACTION ENGINEERS;334
9.2.3;15.3 GENERIC METHODOLOGY;335
9.2.4;15.4 APPLICATIONS OF INTERACTION REENGINEERING;339
9.2.5;15.5 FROM WEBSITES TO WEB SERVICES;341
9.2.6;15.6 ADVANTAGES AND LIMITATIONS;347
9.3;16 USING REVERSE ENGINEERING FOR AUTOMATED USABILITY EVALUATION OF GUI-BASED APPLICATIONS;350
9.3.1;16.1 INTRODUCTION;350
9.3.2;16.2 GUI MODEL;353
9.3.3;16.3 DESIGN OF THE GUI RIPPER;360
9.3.4;16.4 IMPLEMENTATION;362
9.3.5;16.5 EMPIRICAL EVALUATION;364
9.3.6;16.6 RELATED WORK;366
9.3.7;16.7 CONCLUSIONS AND FUTURE WORK;367
9.4;17 TASK MODELS AND SYSTEM MODELS AS A BRIDGE BETWEEN HCI AND SOFTWARE ENGINEERING;371
9.4.1;17.1 INTRODUCTION;372
9.4.2;17.2 RELATED WORK;373
9.4.3;17.4 A CLASSICAL SYSTEM MODEL;375
9.4.4;17.5 THE IMPROVED SYSTEM MODEL;376
9.4.5;17.6 SCENARIOS AS A BRIDGE BETWEEN TASKS AND SYSTEM MODELS;377
9.4.6;17.7 A CASE STUDY;379
9.4.7;17.8 THE INTEGRATION OF THE MODELS: CTT-ICO;389
9.4.8;17.9 CONCLUSIONS;396
10;Author Index;400
11;Subject Index;407



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