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Buch, Englisch, 406 Seiten, Format (B × H): 174 mm x 246 mm
Sound Design and Audio Implementation for Interactive and Immersive Media
Buch, Englisch, 406 Seiten, Format (B × H): 174 mm x 246 mm
ISBN: 978-1-041-07244-7
Verlag: Taylor & Francis Ltd
Now in its second edition, Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity.
Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves from basic to advanced techniques, providing the reader with the skills and tools to combat the potential challenges of game audio independently. This edition features new content covering best asset management practices, including sound asset delivery and loudness, as well as an expanded number of recipes on common game audio implementation challenges. The book is supported by accompanying online resources to foster exploration and in-course applications.
Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Zielgruppe
Further/Vocational Education, Postgraduate, Professional Practice & Development, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
1. Introduction: Game and Interactive Audio 2. The Role of Audio in Interactive and Immersive Environments 3. Sound Design: The Art of Effectively Communicating with Sound 4. Practical Sound Design 5. The Game Engine Paradigm 6. The Audio Engine and Spatial Audio 7. Coding Basics for Game Audio 8. Basics of OOP and Defining Interactivity 9. Implementing Audio: Common Scenarios 10. Mixing 11. Environmental Modeling 12. Audio Data Reduction and Optimization




