A Guide to Game Design, Development, and Marketing
Buch, Englisch, 248 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 5163 g
ISBN: 978-1-4842-2703-9
Verlag: Apress
The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.
What You Will Learn
- Install Unity with the Android SDK
- Understand and use scripts, prefabs and Android Studio
- Design a great game
- Build a game app
- Add a bit of polish
- Deploy for various Android devices
- Build and deploy for 3D games, virtual reality and more
- Promote your game and make money
Who This Book Is For
This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1: Why This is An Incredibly Exciting Time to Develop Games for Android2: An Introduction to Unity and Getting Set Up3: Finding Your Way Around Unity 4: Adding Physics and Getting Started With Coding5: Filling the World with Prefabs, Effectors and Collectables6: Adding Animation, Effects and the HUD7: Making an Android App8: Expanding the Game World With Checkpoints, Levels and Save Files9: Adding More Game Elements – Springs, Moving Platforms, AI and More<10: Making the Game Fun and Optimized11: An Introduction to 3D Game Development and Virtual Reality12: How to Publish and Promote Your Android App




