Knowledge Media for Editing, Distributing, and Managing Intellectual Resources
Buch, Englisch, 528 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 1161 g
ISBN: 978-0-471-45378-9
Verlag: Wiley
This book provides an integrated view of the five kinds of enabling technologies in terms of knowledge media architectures: multimedia and hypermedia, object-oriented GUI and visual programming, reusable component software and component integration, network publishing and electronic commerce, and object-oriented and multimedia databases. Among many books on multimedia and hypermedia, few address knowledge. Of those that do, none focus on media for the editing, distribution, and management of knowledge the way this book does. It is written based on the hypothesis that knowledge media work as genes, with their network publishing repository, working as a gene pool to accelerate the evolution of knowledge shared in our societies.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Medienphilosophie, Medienethik, Medienrecht
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Film, Video, Foto
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Journalismus & Presse
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Fernsehen & Rundfunk
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Presse & Journalismus
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Medientheorie, Medienanalyse
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Medien & Gesellschaft, Medienwirkungsforschung
- Geisteswissenschaften Design Grafikdesign, Kommunikationsdesign
Weitere Infos & Material
Preface xvii
1 Overview and Introduction 1
1.1 Why Meme Media? 1
1.2 How Do Meme Media Change the Reuse of Web Contens? 3
1.3 How Do Meme Media Work? 7
1.4 Frequently Asked Questions and Limitations 8
1.5 Organization of this Book 9
2 Knowledge Media and Meme Media 11
2.1 Introduction to Knowledge Media and Meme Media 11
2.1.1 Information Life Cycle and Knowledge Media 13
2.1.2 Artificial Intelligence Versus Knowledge Media 15
2.1.3 Meme Media for All Users 17
2.1.4 Meme Media and Compound Documents 20
2.1.5 Objects and Media 21
2.1.6 Multimedia, Hypermedia, and Meme Media 26
2.1.7 Meme Media and Meme Pools 27
2.2 From Information Technologies to Media Technologies 27
2.2.1 Information Architectures and Media Architectures 28
2.2.2 Roles of Media 29
2.2.3 History of Books 30
2.2.4 From Information Processing to Social Information Infrastructure 31
2.2.5 Editing, Distribution, and Management 31
2.2.6 Superdistribution of Knowledge Media 00
2.3 Summary 34
References 34
3 Augmentation Media Architectures and Technologies— 35
A Brief Survey
3.1 History and Evolution of Augmentation Media 36
3.1.1 Pioneers 36
3.1.2 Evolution of Personal-Augmentation Media 38
3.1.3 The Evolution of Group-Augmentation Media 40
3.1.4 The Evolution of Organization-Augmentation Media 42
3.1.5 The Evolution of Social-Augmentation Media 44
3.2 History and Evolution of Knowledge-Media Architectures 45
3.2.1 Compound-Document Architectures 45
3.2.2 Media Toolkit Systems 47
3.2.3 IntelligentPad as a Meme Media System 48
3.3 Meme Media and their Applications 48
3.3.1 Office-Information Systems 49
3.3.2 Scientific Publication 50
3.3.3 Education Tools 51
3.3.4 Networked Multimedia Systems 52
3.3.5 Geographic Information Systems 52
3.3.6 Design Applications 53
3.3.7 DIY Software for Client Systems 53
3.4 Web Technologies and Meme Media 55
3.4.1 Open Hypermedia Systems 55
3.4.2 Client-Side Web Programs and XML 56
3.4.3 Server-Side Web Programs 58
3.5 Summary 59
References 60
4 An Outline of IntelligentPad and Its Development History 67
4.1 Brief Introduction to IntelligentPad 67
4.1.1 The Motivation for Our Project 68
4.1.2 Synthetic Media Architecture 69
4.1.3 Meme Media Architecture 70
4.2 IntelligentPad Architecture 70
4.2.1 Pad Architecture 71
4.2.2 Paste Operation and Slot Connection 71
4.2.3 IntelligentPad as a Meta-Tool 74
4.2.4 Pads as Meme Media 77
4.3 Worldwide Marketplace Architectures for Pads 80
4.4 End-User Computing and Media Toolkit System 81
4.5 Open Cross-Platform Reusability 85
4.6 Reediting and Redistribution by End-Users 86
4.7 Extension toward 3D Representation Media 88
4.8 Summary 89
References 90
5 Object Orientation and MVC 92
5.1 Object-Oriented System Architecture—A Technical Introduction 93
5.2 Class Refinement and Prototyping 94
5.3 Model, View, Controller 95
5.3.1 MVC Construct 95
5.3.2 Dependencies in MVC 96
5.3.3 Pluggable VC 98
5.4 Window Systems and Event Dispatching 99
5.4.1 Event Dispatching 100
5.4.2 Redrawing of Overlaid Windows 102
5.4.3 From Windowpanes to Visual Objects 103
5.5 Summary 103
References 104
6 Component Integration 106
6.1 Object Reusability 107
6.2 Components and Application Linkage 107
6.3 Compound Documents and Object Embedding/Linking 113
6.4 Generic Components 114
6.5 What to Reuse—Components or Sample Compositions? 115
6.6 Reuses and Maintenance 116
6.7 Integration of Legacy Software 118
6.8 Distributed Component Integration and Web Technologies 119
6.8.1 CORBA and Application Server Component Technologies 119
6.8.2 Web Services and their Integration 121
6.8.3 The Internet as a Platform and Universal Document Interface 122
6.8.4 The Internet as Shared Memory Spaces for Objects 123
6.8.5 Distributed Object Technologies and Meme Media Components 124
6.9 Summary 125
References 125
7 Meme Media Architecture 128
7.1 Current Megatrends in Computer Systems 128
7.2 Primitive Media Objects 129
7.2.1 Wrapper Architecture 130
7.2.2 Frame Architecture of Each Pad 131
7.2.3 MVC Architecture of Each Pad 130
7.3 Composition through Slot Connections 134
7.3.1 Distributed Versus Centralized Compositions 135
7.3.2 Update Dependency in Centralized Compositions 135
7.3.3 Update Dependency Architecture for Compositions 135
7.4 Compound-Document Architecture 136
7.5 Standard Messages between Pads 137
7.6 Physical and Logical Events and their Dispatching 140
7.6.1 Physical and Logical Events 141
7.6.2 Position Events and their Dispatching 141
7.6.3 User-Event Dispatching Mechanism 142
7.6.4 Geometrical-Operation Notification 146
7.7 Save and Exchange Format 146
7.8 Copy and Shared Copy 147
7.9 Global Variable Pads 149
7.10 Summary 149
References 150
8 Utilities for Meme Media 152
8.1 Generic Utility Functions as Pads 152
8.2 FieldPad for the Event Sharing 153
8.2.1 How to Share Events 154
8.2.2 FieldPad for Sharing Events 156
8.2.3 Manipulation of Event Information Data 160
8.2.4 Controllers over FieldPads 162
8.2.5 Conflict Resolution 164
8.2.6 Nested Shared Environments 164
8.2.7 Wormholes among Different Spaces 166
8.3 StagePad for Programming User Operations 166
8.3.1 An Outline of StagePad 167
8.3.2 Scripts and Casting 168
8.3.3 The Action Mechanism of StagePad 174
8.3.4 Dramas within Dramas 176
8.3.5 Dressing Rooms 178
8.3.6 Applications for Improving Pad Operability 180
8.4 Geometrical Management of Pads 181
8.5 Proxy Pads to Assimilate External Objects 181
8.6 Legacy Software Migration 185
8.7 Special Effect Techniques 186
8.7.1 The Clipping of a Pad 186
8.7.2 Alpha Channel 186
8.7.3 Zooming, Tilting, and Panning 187
8.7.4 Dissolution 187
8.8 Expression Pad 188
8.9 Transformation Pads 188
8.10 Summary 189
References 190
9 Multimedia Application Framework 191
9.1 Component Pads for Multimedia Application Frameworks 191
9.1.1 Text Processing Pads 192
9.1.2 Tables and Figures 192
9.1.3 Multimedia Pads 194
9.2 Articulation of Objects 195
9.2.1 Articulation of Multimedia Objects 195
9.2.2 Operations and Relations over Multimedia Objects 198
9.2.3 Application Linkage 198
9.3 Hypermedia Framework 199
9.4 Summary 204
References 204
10 IntelligentPad and Databases 205
10.1 Relational Databases, Object-Oriented Databases, and Instance Bases 205
10.2 Form Bases 208
10.2.1 Database Proxy Pads 208
10.2.2 Form Bases with a Single Form 209
10.2.3 Form Bases with Multiple Forms 210
10.2.4 Form Interface to Databases 211
10.2.5 QBE on Form Interface 214
10.3 Pads as Attribute Values 215
10.4 Multimedia Database 219
10.4.1 Articulation of Objects by Pads 219
10.4.2 Movie Databases 220
10.4.3 Articulated Objects in Media Objects 224
10.5 Hypermedia Database 224
10.5.1 Management of a Large Hypermedia Network 224
10.5.2 Hyperlinks as Queries 226
10.6 Geographical Information Databases 228
10.7 Content-Based Search and Context-Based Search 232
10.8 Management and Retrieval of Pads 234
10.8.1 Search for Pads with Partially Specified Composition Structure 234
10.8.2 The Encoding of View Composition Structures 238
10.9 Summary 239
References 240
11 Meme Pool Architectures 242
11.1 Pad Publication Repository and the WWW 242
11.2 Pad Publication and Pad Migration 244
11.3 Web Pages as Pad Catalog 245
11.4 URL-Anchor Pads 248
11.5 HTMLViewerPad with Embedded Arbitrary Composite Pads 250
11.6 New Publication Media 253
11.6.1 An Application to Scientific Publication 253
11.6.2 Publication and Reuse of Documents, Tools, Services, and Agents 257
11.7 Annotation on Web Pages 258
11.8 Piazza as a Meme Pool 260
11.9 Reediting and Redistributing Web Content as Meme Media Objects 263
11.9.1 Web Content as Memes 264
11.9.2 Application of Meme Media Technologies to Web Content 265
11.9.3 Related Research 266
11.9.4 XML and Pads 267
11.9.5 Extraction of an Arbitrary Web Content as Two- Dimensional Meme Media Objects 269
11.9.6 Direct Editing of HTML Views 272
11.9.7 Automatic Generation of Default Slots 275
11.9.8 Visual Definition of Slots for Extracted Web Content 279
11.9.9 Example Applications 280
11.9.10 Composition with More than One Wrapped Web Application 282
11.10 Redistribution and Publication of Meme Media Objects as Web Content 285
11.11 Summary 288
References 289
12 Electronic Commerce for Pads 291
12.1 Electronic Commerce 291
12.2 From Pay-per-Copy to Pay-per-Use 293
12.3 Digital Accounting, Billing, and Payment 294
12.4 Ecology of Pads in the Market 295
12.5 Superdistribution of Pads 297
12.6 Pad Integration and Package Business 301
12.7 Summary 303
References 304
13 Spatiotemporal Editing of Pads 305
13.1 Geometrical Arrangement of Pads 305
13.1.1 Tree Arrangement 305
13.1.2 Pad Cabinet Arrangement and Picture Index Arrangement 310
13.2 Time-Based Arrangement of Pads 311
13.3 Spatiotemporal Editing of Pads 315
13.3.1 Temporal Control of Geometrical Arrangement 316
13.3.2 Moving Pads 316
13.3.3 Hypermovie Framework 318
13.4 Information Visualization 320
13.5 Summary 323
References 324
14 Dynamic Interoperability of Pads and Workflow Modeling 325
14.1 Dynamic Interoperability of Pads Distributed across Networks 325
14.2 Extended Form-Flow System 331
14.2.1 Form-Flow Model in IntelligentPad 331
14.2.2 Virtual Forms to Assimilate Transaction-Based Systems 335
14.2.3 Form Generators and Form Annihilators 336
14.3 Pad-Flow Systems 337
14.4 Dynamic Interoperability across Networks 338
14.4.1 Network Publication of Form-Flow and Pad-Flow Systems 338
14.4.2 Bottom-up Integration across Networks 338
14.5 Workflow and Concurrent Engineering 339
14.5.1 Workflow Systems 340
14.5.2 Pad Flow as Workflow 342
14.5.3 Concurrent Engineering 343
14.5.4 Web Technologies and Workflow Systems 344
14.6 Summary 345
References 345
15 Agent Media 347
15.1 Three Different Meanings of Agents 347
15.2 Collaborative-and-Reactive Agents and Pads 348
15.3 Mobile Agents and Pads 351
15.4 Pad Migration and Script Languages 354
15.5 Summary 355
References 355
16 Software Engineering with IntelligentPad 357
16.1 IntelligentPad as Middleware 357
16.2 Concurrent Engineering in Software Development 359
16.3 Components and Their Integration 361
16.4 Patterns and Frameworks in IntelligentPad 363
16.4.1 Architectural Patterns, Design Patterns, Idioms, and Frameworks 363
16.4.2 Sample Composite Pads as Architectural Patterns 363
16.4.3 Pad Packages with Sample Compositions as Application Frameworks 365
16.4.4 Slot List as a Pattern 366
16.5 From Specifications to a Composite Pad 366
16.5.1 Use-Case Modeling 367
16.5.2 System Decomposition 368
16.5.3 From an Action Diagram to a Composite Pad 370
16.6 Pattern Specifications and the Reuse of Pads 373
16.6.1 Application Specification and Pattern Description for Primitive Pads 373
16.6.2 Pattern Description of Composite Pads 374
16.6.3 Composition and Decomposition of Patterns 377
16.6.4 Pattern Descriptions and the Reuse of Pads 379
16.6.5 An Example Development Process 381
16.7 IntelligentPad as a Software Development Framework 384
16.8 Summary 384
References 385
17 Other Applications of IntelligentPad 386
17.1 Capabilities Brought by the Implementation in IntelligentPad 387
17.2 Tool Integration Environments and Personal Information Management 387
17.3 Educational Applications 389
17.3.1 Teaching Japanese to Foreign Students 390
17.3.2 CAI in Physics and Mathematics 392
17.3.3 CAI in Control Theory 398
17.4 Web Page Authoring 400
17.5 Other Applications 401
17.5.1 CAD/CAM Applications 401
17.5.2 Financial Applications 403
17.5.3 Information Kiosk Systems 403
17.5.4 Electronic Libraries and Museums 403
17.5.5 Information Design Tools 405
17.6 Summary 406
18 3D Meme Media 407
18.1 3D Meme Media IntelligentBox 407
18.2 3D Application Systems 408
18.3 IntelligentBox Architecture 409
18.3.1 The Model-View-Controller Modeling 409
18.3.2 Parent–Child Relationship between Boxes 410
18.3.3 Message-Sending Protocol for Slot Connections 410
18.3.4 Shared Copies 410
18.4 Example Boxes and Utility Boxes 410
18.5 Animation with IntelligentBox 412
18.5.1 Motion Constraint Boxes 412
18.5.2 Shape Deformation Boxes 414
18.5.3 A RoomBox for Defining a 3D Shared Workspace 416
18.5.4 A CameraBox for the Interactive Viewing of a Box World 417
18.5.5 An Example Animation Composition 419
18.6 Information Visualization with IntelligentBox 419
18.6.1 Basic Functions for Interactive Information Visualization 420
18.6.2 3D Visualization and Virtual Materialization of a Single Retrieved Record 422
18.6.3 QBE Using a 3D Interface to a Database 425
18.6.4 Boxes as Attribute Values 426
18.6.5 Information Visualization and Virtual Materialization Framework Using IntelligentBox 427
18.6.6 3D Information Visualization of the WWW 436
18.7 Component-Based Framework for Database Reification 437
18.7.1 Flexible Definition of Visualization Schemes 437
18.7.2 Information Materialization through Query Composition 439
18.8 Virtual Scientific Laboratory Framework 445
18.9 3D Meme Media and a Worldwide Repository of Boxes as a Meme Pool 451
18.10 Summary 452
References 454
19 Organization and Access of Meme Media Objects 457
19.1 Organization and Access of Intellectual Resources 457
19.2 Topica Framework 459
19.3 The Application Horizon of the Topica Framework 462
19.4 Queries over the Web of Topica Documents 465
19.5 Related Research 468
19.6 Summary 471
References 472
20 IntelligentPad Consortium and Available Software 474
20.1 IntelligentPad Consortium 474
20.2 Available Software 475
20.3 Concluding Remarks 476
Author Index 477
Subject Index 479
About the Author 497




