Buch, Englisch, 187 Seiten, Format (B × H): 155 mm x 230 mm, Gewicht: 308 g
Buch, Englisch, 187 Seiten, Format (B × H): 155 mm x 230 mm, Gewicht: 308 g
ISBN: 978-3-11-224957-4
Verlag: De Gruyter
It has become something of a cliché to introduce theoretical explorations of characters in contemporary culture by noting their ubiquity. Yet, it remains true that characters are represented in a broad range of media forms that includes literary texts, plays, comics, films, television series, and videogames. No less importantly, characters are often also considered as entities that move across media forms in various ways, leading to a complex set of theoretical problems at the intersection of medium specifi city and transmediality. While this is not a new observation, the increasing sophistication and popularization of generative AI systems has provided yet another potentially productive challenge to the field of character studies. This includes questions such as how AI chatbots can be used to generate representations of a broad range of different characters and how generative AI systems can be integrated into videogames to create what could be described as AI NPCs. In light of these more recent developments, the chapters collected in this volume explore the diverse forms and functions of AI characters via a range of different case studies.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften




