E-Book, Englisch, 406 Seiten
Tyers GameMaker Fundamentals
1. ed
ISBN: 978-1-4842-8713-2
Verlag: Apress
Format: PDF
Kopierschutz: 1 - PDF Watermark
Learn GML Programming to Start Making Amazing Games
E-Book, Englisch, 406 Seiten
ISBN: 978-1-4842-8713-2
Verlag: Apress
Format: PDF
Kopierschutz: 1 - PDF Watermark
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will LearnReview core programming features required for sound knowledge of GameMakerMaster how to combine GML to orchestrate game actionsUtilize GameMaker's layers to create exciting gamesSet up player control
Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.




