Varma | SwiftUI for Absolute Beginners | Buch | 978-1-4842-5515-5 | www.sack.de

Buch, Englisch, 183 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 312 g

Varma

SwiftUI for Absolute Beginners

Program Controls and Views for iPhone, iPad, and Mac Apps
1. Auflage 2019
ISBN: 978-1-4842-5515-5
Verlag: Apress

Program Controls and Views for iPhone, iPad, and Mac Apps

Buch, Englisch, 183 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 312 g

ISBN: 978-1-4842-5515-5
Verlag: Apress


Dive into the world of developing for all of Apple platforms with SwiftUI, Apple’s new framework that makes writing applications faster and easier with fewer lines of code. This book teaches the basics of SwiftUI to help you write amazing native applications using XCode.
For developers already familiar with ReactNative, this book reviews the declarative, state-based DSL that manages the UI and updates it automatically will feel just like what they’re used to. You'll see how SwiftUI reduces the number of lines of code required to achieve the same effects by over 60% and provides a much better experience. 
Like the announcement of Swift in 2014, SwiftUI is expected to fundamentally change the way developing programmers approach coding iPhone and iPad applications. This book examines how SwiftUI lowers the entry barrier for developers to write amazing cross-platform applications for iOS and iPadOS as well as WatchOS, Mac OS, and TVOS. 
What You'll Learn
  • Write code in the new SwiftUI syntax
  • Combine views to arrange them for an application
  • Add gestures and controls to an application
Who This Book Is For
Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
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Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: What is SwiftUI

Chapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements.

Chapter 2: The Syntax of SwiftUI

Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements

Chapter 3: Views and Controls

Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen

Chapter 4: State and Data Flow

Chapter Goal:

Chapter 5: Layout and Presentation

Chapter Goal: Combine the views to arrange them for use in a more practical way like an application

Chapter 6: Drawing and Animation

Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions

Chapter 7: Gestures

Chapter Goal: Introduce the reader to adding gestures to the application

Chapter 8: Previews 

Chapter Goal: Introduce the user to how they can preview the UI in various forms

Chapter 9: Framework Integration

Chapter Goal: Introduce the user to put together views from platform specific UI frameworks

Chapter 10: Accessing API Data

Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it

Chapter 11: Real World applications

Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster

Chapter 12: Advanced Tips and Misc bobs

Chapter Goal: The other gems that might not have been covered in the chapters above


Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 25 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development, Xcode 6 Essentials, and More iPhone Development with Objective-C. He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination.



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