E-Book, Englisch, 288 Seiten
Vinciguerra / Howell The GameMaker Standard
Erscheinungsjahr 2016
ISBN: 978-1-317-51469-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 288 Seiten
Reihe: Focal Press Game Design Workshops
ISBN: 978-1-317-51469-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: What is GameMaker: Studio and Who Uses It?
Chapter 2: Side-Scroller Game Basics
Chapter 3: Multi-Level Games
Chapter 4: Two Player Games
Chapter 5: Pixel Art
Chapter 6: 2.5D – Simulating a 3D look in a 2D Game
Chapter 7: Game Maker Language (GML)
Chapter 8: Role Playing Games
Chapter 9: Selling Games and Licensing Fees
Glossary