E-Book, Englisch, 394 Seiten
Wolff OpenGL 4 Shading Language Cookbook, Second Edition
2. Auflage 2013
ISBN: 978-1-78216-703-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.
E-Book, Englisch, 394 Seiten
ISBN: 978-1-78216-703-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
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Weitere Infos & Material
Table of Contents - Getting Started with GLSL 4.0
- The Basics of GLSL Shaders
- Lighting, Shading, and Optimizations
- Using Textures
- Image Processing, Screen Space Techniques, and Alternate Rendering Techniques
- Using Geometry and Tessellation Shaders
- Shadows
- Using Noise in Shaders
- Animation and Particles
- Compute Shaders