Buch, Englisch, 662 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1036 g
10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Buch, Englisch, 662 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1036 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-34410-7
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management E-Commerce, E-Business, E-Marketing
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein
- Mathematik | Informatik EDV | Informatik Angewandte Informatik
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung
Weitere Infos & Material
Designing Learning Experiences .- Security and Privacy in Academic Data Management at Schools: SPADATAS Project .- The Rallye Platform: Mobile Location-based Serious Games for Digital Cultural Heritage .- An e-Learning Application for Children Suffering from Autism .- Two-phases AI Model for a Smart Learning System .- Learning System for Relational Algebra .- Design and Simulation of an IoT Intelligent University Campus for Academic Aim .- Behavioral Coding for Predicting Perceptions of Interactions in Dyads .- Towards Accessible, Sustainable and Healthy Mobility: the City of Barcelona as Case Study .- Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement .- A Review on Modular Framework and Artificial Intelligence-based Smart Education .- Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lenses of The New Science of Learning .- How do we Move Back?’ – A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity .- Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments .- Discovering Best Practices for Educational Video Conferencing Systems .- Experimental Design and Validation of i-Comments for Online Learning Support .- Tailoring Persuasive, Personlised Mobile Learning Apps for University Students .- Understanding the Learning Experience .- Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic .- Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models .- What do Students Think about Learning Supported by e-Schools Digital Educational Resources? .- A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues .- The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research .- Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants .- Doctoral Education in Technology-Enhanced Learning: the Perspective of PhD Candidates and Researchers .- Analyzing Students' Perspective for Using Computer-Mediated Communication?Tools for Group Collaboration in Higher Education .- Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results .- Am I like me? Avatar Self-Similarity and Satisfaction in a Professional Training Environment .- Mapping the Factors Affecting Online Education during the Pandemic in Greece: Understanding the Importance of Designing Experiences through Different Cultural and Philosophical Approaches .- Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project .- Technology-supported Teaching .- Digital Skills during Emergency Remote Teaching, for VUCA Environments .- Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting .- Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices .- Will ChatGPT get you caught? Rethinking of Plagiarism Detection .- Choosing a Modern Teaching Approach and Supporting Technology .- Lesson-Planning Groupware for Teachers: Situated Participatory Design .- Main Gaps in the Training and Assessment of Teamwork Competency in the University Context .- Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions versus Designers’ Intentions .- Operationalising Transparency as an Integral Value of Learning Analytics Systems – From Ethical and Data Protection to Technical Design Requirements .- Towards PersonalizedInstruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments .- Supporting Creativity in Learning .- Preliminary Study on Students’ Experiences in Design-Based Interdisciplinary Learning .- Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study .- valuating the Development of Soft Skills through the Integration of Digital Making Activities in Undergraduate Computing Courses .- AgroEdu through Co-Crafting: Incorporating Minecraft into Co-Design Activities for Agricultural Education .- Design and Assessment of a Tool for Improving Creativity and Imagination in School Children .- Digital Fabrication in Arts and Crafts Education: A critical review.




