E-Book, Englisch, 169 Seiten
Bähr Prototyping of User Interfaces for Mobile Applications
1. Auflage 2017
ISBN: 978-3-319-53210-3
Verlag: Springer Nature Switzerland
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 169 Seiten
Reihe: T-Labs Series in Telecommunication Services
ISBN: 978-3-319-53210-3
Verlag: Springer Nature Switzerland
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools that identifies the most important criteria such tools should meet at different prototype-development stages. This catalogue is not just a good point of orientation for designing new prototyping approaches, but also provides a set of metrics for a comparing the performance of alternative prototyping tools. In addition, the book discusses the development of Blended Prototyping, a new approach for prototyping user interfaces for mobile applications in the early and middle development stages, and presents the results of an evaluation of its performance, showing that it provides a tool for teamwork-oriented, creative prototyping of mobile apps in the early design stages.
Autoren/Hrsg.
Weitere Infos & Material
1;Acknowledgements;6
2;Contents;8
3;Abbreviations;10
4;1 Introduction;12
5;2 State of Prototyping Mobile Application User-Interfaces;16
5.1;2.1 Meaning and Purpose of Prototyping;16
5.1.1;2.1.1 Definition of Prototyping;16
5.1.2;2.1.2 Prototype Information Goals;17
5.1.3;2.1.3 Prototyping Paradigms;18
5.2;2.2 The Paper-Based Prototyping Approach;20
5.2.1;2.2.1 The Paper-Based Prototyping Session;21
5.2.2;2.2.2 Advantages of the Paper-Based Prototyping Method;22
5.3;2.3 Prototyping of Mobile User Interfaces;25
5.3.1;2.3.1 Low-Fidelity Prototyping in the Mobile Context;26
5.3.2;2.3.2 Mixed-Fidelity Prototyping Approaches;28
5.3.2.1;2.3.2.1 Mixed-Fidelity Prototyping on Desktop Computers;30
5.3.2.2;2.3.2.2 Mixed-Fidelity Prototyping on Mobile Devices;33
5.3.2.3;2.3.2.3 Mixed-Fidelity Prototyping on Interactive Surfaces;35
5.3.3;2.3.3 Influence of the Sketching Media on the Prototyping Process;38
5.3.4;2.3.4 Comparison of Mobile Prototyping Approaches;39
5.4;2.4 Research Objectives;43
6;3 Prototyping Requirements;47
6.1;3.1 Identification of Requirements from Literature Research;48
6.1.1;3.1.1 Requirements Regarding the Prototype Design Process;48
6.1.2;3.1.2 Requirements Regarding the Prototype Evaluation;51
6.1.3;3.1.3 Requirements Tool Implications on the Prototype’s Nature;54
6.2;3.2 Assessment of the Requirement with Expert Practitioners;56
6.2.1;3.2.1 Study Objectives;56
6.2.2;3.2.2 Study Design;57
6.2.3;3.2.3 Results of Expert Survey;59
6.3;3.3 Discussion of the Results;66
7;4 Blended Prototyping—Design and Implementation;68
7.1;4.1 Approach and Development;68
7.1.1;4.1.1 Blended Prototyping Design Paradigms;68
7.1.2;4.1.2 Feedback Driven Development;69
7.2;4.2 Blended Prototyping—System and Process Architecture;70
7.2.1;4.2.1 System Overview;70
7.2.2;4.2.2 Module 1—The Design Tool;72
7.2.2.1;4.2.2.1 Tabletop Environment and Basic Design Process;72
7.2.2.2;4.2.2.2 Overview of the Key Interaction Techniques in a Design Session;73
7.2.3;4.2.3 Module 2—The Creation Tool;80
7.2.4;4.2.4 Module 3—The Testing Tool;85
7.3;4.3 Design Decisions in the System Implementation;87
7.3.1;4.3.1 Implementation of the Design Tool;87
7.3.2;4.3.2 Implementation of the Creation Tool;94
7.3.3;4.3.3 Implementation of the Testing Tool;95
7.4;4.4 Discussion of the System Implementation;96
8;5 Comparative Evaluation of Blended Prototyping;101
8.1;5.1 Choice of Comparative Prototyping Tools for the Evaluation;101
8.2;5.2 Identifying Performance Indices for the Comparative Evaluation;102
8.2.1;5.2.1 Identifying Candidates from the Requirements Catalog;102
8.2.2;5.2.2 Considering the Type of Evaluation Method;104
8.2.3;5.2.3 Discussing Assessment Methods for Identified Requirements;105
8.3;5.3 Conducting the Comparative Study;115
8.3.1;5.3.1 Study Objectives;116
8.3.2;5.3.2 Study Design;116
8.3.2.1;5.3.2.1 Test-Subject Acquisition, Pre-questionnaires and Formation of Groups;116
8.3.2.2;5.3.2.2 Test Design;119
8.3.2.3;5.3.2.3 Testing Process;119
8.3.2.4;5.3.2.4 Task Design;123
8.3.2.5;5.3.2.5 Recorded Data;124
8.3.2.6;5.3.2.6 Data Acquired in Post Analysis;124
8.3.3;5.3.3 Study Results;125
8.4;5.4 Conclusions of the Comparative Evaluation;134
9;6 Conclusion and Future Work;136
9.1;6.1 Conclusion;136
9.2;6.2 Future Work;141
10;Appendices;144
11;Appendix A: Email-Subscribe Code Example;144
12;Appendix B.1: Discarded Collaboration Coding Schema;146
13;Appendix B.2: Applied OTAS-Coding Schema;146
14;Appendix B.2: Applied OTAS-Coding Schema;146
15;Appendix B.3.1: Pre-questionnaire—General Questions;148
16;Appendix B.3.2: Custom Creativity Assessment Questionnaire;149
17;Appendix B.3.3: Pre-questionnaire—Java-Questions;153
18;Appendix B.4: Task-Descriptions for User-Study;154
19;Appendix B.5: Final Questionnaire;156
20;Appendix B.6: Categories for Assessing the Solutions’ Ideation;157
21;References;160




