Buch, Englisch, 152 Seiten, Format (B × H): 138 mm x 216 mm
Reihe: Routledge Studies in Conflict, Security and Technology
Propaganda, Espionage, and Interactive Entertainment
Buch, Englisch, 152 Seiten, Format (B × H): 138 mm x 216 mm
Reihe: Routledge Studies in Conflict, Security and Technology
ISBN: 978-1-041-11377-5
Verlag: Taylor & Francis Ltd
This book will explore how video games and adjacent tech have served the two main functions of information warfare: transmission of information and influence.
The video games industry is highly profitable, but there’s a sober side to it, separate from entertainment. Titles like Call of Duty and Battlefield might offer escapist fun on the digital battleground, but video games – as a technology – have a legitimate place in real world modern warfare, particularly in information warfare. The work breaks down categories of usage side-by-side with well-documented efforts in disinformation, misinformation, malign narratives, and cognitive warfare that have paved the way for digital warriors to bend public perception against a country, conflict, legislation, or politician. By analyzing the functions of training, propaganda, communication, surveillance, and intelligence sharing, the book reveals the profound impact that video games have on today’s battlefield.
This book will be of much interest to students of information warfare, disinformation, video games, and security studies, as well as professionals in related fields.
Zielgruppe
Postgraduate, Professional Reference, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Politikwissenschaft Militärwesen Nationale und Internationale Sicherheits- und Verteidigungspolitik
- Geisteswissenschaften Geschichtswissenschaft Geschichtliche Themen Militärgeschichte
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Sozialwissenschaften Politikwissenschaft Politische Kultur Politische Propaganda & Kampagnen, Politik & Medien
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Kommunikation & Medien in der Politik
Weitere Infos & Material
Chapter 1: Militainment, Participative War, and Mediatization Chapter 2: Historical Usage of Video Games in Warfare Chapter 3: Information Warfare Part I (Transmission of Information) Chapter 4: Information Warfare (Influence of Information) Chapter 5: Categories of Influence Chapter 6: Why Video Games? Chapter 7: Future Concerns in Video Games and Information Warfare




